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From the introduction:
The Zah are mystics. The Peshwah say their vision pierces the veil of time and flesh and penetrates past, future and spirit. Is your old friend Sulla the Chosen of Hadeen? Is he the one destined to find the artifact that unites the Twelve Tribes and leads them to victory against the Afridhi? Only a trip to the Tower of Salt to consult with the wisest of the Zah will indicate what is possible, what is true, and what your destiny might be.
A Dave Arneson’s Blackmoor Two Round adventure for PCs levels 2-8.
Part Two of The Epic of Hadeen.
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