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The adventuring party is weary from their travels, run ragged by conquering orcs and slaying dragons. Just before the last traces of sunset fade from the sky, they catch a glimpse of smoke on the horizon. Finally, they’ve reached civilization.
Fantasy adventures swing like a pendulum between civilization and the great unknown. Towns of Turmoil contains 12 medieval fantasy villages with distinct characteristics for use in any campaign.
This guide is not intended to be an all-inclusive adventure or campaign setting. The intent is to paint the broad strokes of a village to help DMs and GMs quickly provide descriptions of a village on the fly, while giving each something to make it unique.
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