Take a hike in TRAILS, exploring iconic sites and national parks across the U.S., gathering resources, observing wildlife, and earning wilderness badges. TRAILS is a standalone adventure in the PARKS series with artwork from the Fifty-Nine Parks Print Series.
In TRAILS, players hike back and forth along the trail, collecting rocks, acorns and leaves; taking pictures; and encountering wildlife to gain bonuses. At trailhead and trail end, you can turn in resources to earn badges, after which you start back in the other direction.
As players visit the trail end, the sun sets over the trail. As night falls, trail sites grant more powerful actions, but they won't last forever. When the sun leaves the trail, the last round of play takes place, then the player with the most points from collected badges, photos taken, and bird sightings wins.
—description from the publisher
- beautiful art depicting national parks
- solid family-weight strategy
- some players may want more depth
- outdoor adventure and scenery
- national parks and nature exploration
- theme-driven but approachable
- Parks
Mechanics (from transcript analysis)
- modular board / drafting — players draft from a changing board to optimize routes.
- set collection — players collect cards or resources to build routes and achieve goals.
Video topics + discussion points
Quotes (from this video)
- I've fallen in love with Azul
- it's a memory game
- it's beautiful art
- it's basically just all tile placement
- the theme was tacked on
- it's a fun game
- it's a runner, it's the sequel to Cat Lady
- it's a gateway version of Carcassonne
- it's beautiful, colorful and it's sophisticated
References (from this video)
- Aesthetic and component quality are solid for a light game
- Wildlife token and die add meaningful variance and strategy
- Fast and easy to teach, good for quick game nights
- Nighttime side increases value and adds tension toward the endgame
- The picture-taking mechanic feels more fringe than core in practice
- May invite comparison to Parks and leave players wanting Parks for deeper complexity
- Nature exploration, badge collection, photography as a scoring element
- Hiking within a single national park, following trails and earning badges
- light, accessible, breezy outdoor adventure
- Parks
Mechanics (from transcript analysis)
- Canteen resources and movement — Canteens can be flipped to move further in the facing direction; refilled at the trail head to continue taking actions
- Endgame trigger and sun track — As sun moves along a track, trail sites flip to nighttime for higher yields; reaching certain sun positions can end the game and award sun-related actions
- Photography action — Spending a resource enables drawing two photos, choosing one and discarding the other; some photos grant points and trigger endgame considerations
- resource exchange — On-space actions allow turning acorn, stone, or leaf into other resources; day side requires matching resources, night side requires two different resources
- Trail movement — Players move a hiker token along a linear trail (one to two spaces) and trigger the action at the space they land on
- Wildlife token and die — Landing on the wildlife bear space lets players roll a die to move the bear and take corresponding actions, introducing variability and strategic choices
Video topics + discussion points
Quotes (from this video)
- This is Parks Light. Two to four players, about 30 to 40 minutes of game time.
- It's easier to teach, easier to follow, and it plays faster than Parks.
- Trails is a streamlined, lighter cousin of Parks with resource management at its core.
- I really did enjoy the wildlife die mechanism and its strategic implications.
- I'm going to give it a strong 7 out of 10.
References (from this video)
- Beautiful looking game
- Relaxing theme and aesthetics
- Easy to learn gateway game
- Brings people into the hobby
- Relaxing nature walk
- Pacific Northwest trail/hiking
- Abstract with thematic elements
- Parks
Mechanics (from transcript analysis)
- contract fulfillment — Completing specific objectives
- point-to-point movement — Moving along trail routes
- set collection — Collecting matching items
Video topics + discussion points
Quotes (from this video)
- do those things that's going to keep us safe yeah so that we don't get overcome again
- the games from 2021 that we loved and we picked our top 10 games from that
- board games that bring the fun to the table
- i used to read yes you did when we first got married i would read yes i loved uh books
- i can do so much more yeah with board gaming than with golf
- they want to be known as the steam platform for board gaming
- embracer is becoming that you know so big that they're gonna be so diversified for geek culture
- we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
- diversity inclusion that's what we're shooting for
- it's a beautiful game and you know the market you know because you gotta always look at the market
- i ain't mad at you
- the dice ain't nice
- we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
- shorter than Parks (about 30 minutes)
- easy to teach
- retains Parks aesthetics and motif
- appealing artwork
- less depth than Parks
- Badge collection and bird symbol scoring
- National parks / nature exploration
- Nature-themed, exploratory
- Parks
Mechanics (from transcript analysis)
- end-game scoring via bird symbols — Bird symbol collection drives final points.
- set collection — Collect badges representing achievements.
Video topics + discussion points
Quotes (from this video)
- tournaments is a whole other different sort of genre.
- Foundations of Rome on my top 10 games that I'm going to be playing in 10 years.
- I want to kind of push back against that whole trap that you can get stuck in about always only ever playing new stuff.
References (from this video)
- Streamlined compared to Parks
- Free-flowing gameplay without rigid round structure
- Good ramping aspect that times out the game
- Much smaller package than Parks
- Nature and outdoor exploration
- Hiking on trails
- Abstract resource gathering
- Parks
Mechanics (from transcript analysis)
- Resource gathering — Collecting resources and trading them for cards
- Space flipping — Spaces flip to their nighttime side as the game progresses, becoming more powerful
- Worker placement / Path traversal — Players move back and forth on a trail, gaining resources and collecting merit badges
Video topics + discussion points
Quotes (from this video)
- Look, we're not size queens. No, you know, sometimes smaller is better.
- This is something that happens a lot in board games where there will be a game and then there it's kind of like a spin-off, like a TV show
- Combo Womos. Love the wombo combo.
- I will always basically just play Trails
- Fleet the Dice game is so successful that there's now been a bunch of games that are like 80% the same
- It's honestly better than the original
- I would never suggest anyone start anywhere in this universe other than Jaws of the Lion
- This is the poster child for these kinds of games
- I never need to play Maraco again
- Sometimes when you're a trendsetter, you got to get the love and get the number one spot
References (from this video)
- beautiful artwork
- portable, small box
- easy to learn
- light adventure with artwork focus
- trail exploration/adventure
- accessible, family-friendly
Mechanics (from transcript analysis)
- easy-to-learn play — quick setup and approachable rules
- route exploration — adventure along trails with scenic art
Video topics + discussion points
Quotes (from this video)
- these are the revelations i'm putting out what revelations you put now you know fossilists was one of my k-teams
- Creature Comforts man it is such a cute game such a fun game
- two to four players it's a gateway from london and new york
- it's semicolon yeah because that's how you're going to come now you're going to say semicolon
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Shelf 16 is kind of a an odd mix here
- This shelf has twice as many games as most shelves
- one of my favorite two-player games, but it's very difficult to learn and play
- Fantastic abstract strategy game
- Such a classic game and I like it a lot
- I don't know why I like it so much, but I do
- one of the most beautiful dexterity/party games there are
- There are so many games on the shelf
References (from this video)
- Gateway engine-building with park design
- Parks-like, nature-themed gateway
- Cooperative-feel, family-friendly
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we want to play them and share these hot games with you
- we love this community that we're building
- we're going to try to play them too
References (from this video)
- Family-friendly weight
- Accessible gateway for new players
- Limited depth for experienced gamers
- natural exploration and light strategy
- outdoor trail-themed exploration
Mechanics (from transcript analysis)
- hand management — manage cards for actions and scoring
- set collection — collect trail cards to build routes
- tile placement — place tiles to build trail networks
Video topics + discussion points
Quotes (from this video)
- the gateway is open up and we're welcoming new players
- we've gotta spread the gospel
- be that opening to something new and wonderful
- gatekeepers into the hobby