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Tranquility

Game ID: GID0363964
Collection Status
Description

Jump on board the good ship Tranquility and set sail for paradise. Take care, though, because in a land where the day blends into night it's easy to lose track of time and you still need to find that special little island to call home.

Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence.

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The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not, however, communicate.

Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.

—description from the publisher

Year Published
2020
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–4 of 4
Video 0hC2WYVUa4Q Foster the Meat and Channel playthrough at 7:42 sentiment: neutral
video_pk 11039 · mention_pk 32495
Video thumbnail
Click to watch at 7:42
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box is a whale
  • license to Krill game
  • we are very tired
  • name three games from incredible dream kfire Chronicles
  • Krillium
References (from this video)
No references stored for this video.
Video bhQevCF8xLE Foster the Meeple general_discussion at 1:35 sentiment: positive
video_pk 10592 · mention_pk 31209
Video thumbnail
Click to watch at 1:35
Overall sentiment (raw)
positive
Pros
  • engaging sequencing mechanic
  • works well with groups
Cons
  • rules may feel minimal for some players
Thematic elements
  • cooperative/sequence-based play
  • abstract party/tabletop
  • none
Comparison games
  • The Mind
  • Shards of Infinity
Mechanics (from transcript analysis)
  • Card sequencing — players lay down cards in sequence to reach a target value or end condition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's kind of like The Mind but better.
  • it's a very, very good two-player game
  • we are so competitive that we need to be able to turn it off
  • I loved it so much I spilled my water all over the table
  • we've met some of our best friends this year
References (from this video)
No references stored for this video.
Video pd0vLL7cZ6M Foster the Meeple general_discussion at 6:27 sentiment: positive
video_pk 9750 · mention_pk 28784
Video thumbnail
Click to watch at 6:27
Overall sentiment (raw)
positive
Pros
  • promotes conversation
  • calm and relaxing
  • accessible to non-gamers
Cons
  • could feel slow or less tense for some players
Thematic elements
  • serenity, cooperative puzzle
  • Calm, grid-based number placement
  • peaceful, conversation-friendly
Comparison games
  • The Mind
Mechanics (from transcript analysis)
  • grid-based scoring — points are scored based on placement and sequence rules
  • sequential number placement — placing numbers in order on a grid with specific constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just easy breezy beautiful cover girl
  • it's very tranquil just calm down and play games
  • crocodile is perfect for a first date
  • co-op games are great for first dates
  • the art is super cute
References (from this video)
No references stored for this video.
Video p1JeiTswkNQ Board Game Spotlight playthrough at 0:00 sentiment: positive
video_pk 3844 · mention_pk 11288
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • Beautiful, tranquil artwork and theme
  • Easy to learn and teach to family
  • Cooperative play with meaningful decisions
  • Compact, portable box with expandable content
Cons
  • Memory element can be punishing; misplays can ruin progress
  • Difficult to win; tight path-building requires careful planning
  • Jagged Rocks expansion can introduce chaos if not managed
Thematic elements
  • calm exploration, cooperative puzzle-solving, balancing risks across a journey
  • An island journey where day and night influence card sequencing on a 6x6 grid
  • abstract journey with evolving scenery
Comparison games
  • Dice Storm Adventures
Mechanics (from transcript analysis)
  • deck_draw_discard — After certain turns, players draw and discard to cycle through cards, affecting future options.
  • end_condition_and_journey — The goal is to complete a journey sheets by finishing rows and triggering the finish condition.
  • expansion_interaction — Jagged Rocks/jagged earth expansion introduces moving rows that shift the grid layout and force adaptation.
  • hand_management — Each player starts with a hand of cards; you secretly manage and place them, with communication limited.
  • secret_information — Card contents are hidden from your partner; you cannot reveal exact numbers to each other.
  • tile/card placement — Players place cards on a grid 6x6 to form a continuous path, discarding the difference between adjacent cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i really like this game
  • i love the artwork in this game i know it's so tranquil
  • this is really fun and i'm glad that we backed it and i'm glad lizzy got it taught it to me
  • i would like maybe a point system like if they ever do like an
References (from this video)
No references stored for this video.
Transcript Navigation
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