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Trapping the Hag's Claw

Game ID: GID0364299
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Description

Publisher's blurb:

A Pathfinder Society Scenario designed for 7th- through 10th-level characters.

In the conclusion of the Year of Boundless Wonder, the Pathfinder Society and one of the members of the Decemvirate have pieced together a careful plan. Using one of the mysterious items from the vault, the draught of dreams, the Society will lay a trap for Aslynn, catching her via her own greed and desire to control dreams. The plan requires bait though, and Zarta Dralneen has stepped up to prove her loyalty to the Society yet again and finally finish off Aslynn. However, despite their secrecy, she's caught wind of the plan and is ready to overturn it and finally be done with the Pathfinder Society once and for all!

Those Pathfinders are such busy bees,

Thinking they’ll finish Aslynn in a breeze.

Oh ho, but she has so many tricks,

Let’s try them all, see what sticks!

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