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A tome of 12 devious devices that can be used in your own home-brew world.
Confront your players with a dozen challenges that will have them scratching their heads, losing valuable hit points or just using trial and error to see how the device works (in some cases they may do all three of these things!).
There is also a bonus section at the end that contains a home-brew ruleset on how to manage an adventure at high altitude (the effects of a low oxygen environment shouldn't be ignored and should provide your players with something else to think about as they climb that mountain).
- from the publisher's blurb
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