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You navigate building levels as a miniature trashed (as in 'thrown away') television, every once and a while having visions to tell you what to do but mostly solving puzzles, in hopes of reaching your lost remote control. By placing boxes or explosives on certain spots you can open doors and make progress from your 'hub' entry point. The artwork is typical for a platformer in the late 20th century except that occasional sepia or grainy clips of television or astral television ironically give it a more sophisticated flair.
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