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After the face-stealing issue at Red Larch and hunting down the culprit in the Feywild, it’s time to tell Sunlit that something strange is happening. Unfortunately, it’s too late, and trouble has already found the travelling town. With Duelly’s help again, adventurers must rid the town of invading fey by using their own tricks and games against them, and at the same time unravel some of the town’s past.
This is a four-hour Tier 2 APL 8 adventure. It does not follow directly from the previous Sunlit Hands and can be played as the start of a new trilogy.
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