Publisher's blurb:
Treacherous Traps II is filled with even more deadly and dastardly traps for GMs to unleash on their adventurers! An homage to the traps books of old, each trap is illustrated and explained with full Genesys rules (including how to detect and disarm the traps).
From simple corridor or item traps, to complex room traps, this tome contains a variety of ways to burn, slice, dice, maim, freeze, or electrocute the party!
Inside, you’ll find:
An option for having traps make attack rolls (to determine how effective they are) as well as an optional skull rating system for just how deadly each trap is.
(20) Traps! Including 6 corridor traps, 6 item/creature traps, 4 room traps, and 2 wilderness traps!
Enjoy the mayhem which is sure to come!