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Trekking Through History

Game ID: GID0365264
Collection Status
Description

We designed Trekking through History for gamers and non-gamers to play together. The goal was to make a game inviting for non-gamers, but with a little subtlety under the hood for gamers.

In the game, you go on a three-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past.

The game takes place over three rounds, each representing one day of your trip. Each day, you visit a series of historical events, spending a different number of hours at each.

On each turn, you choose to visit one historical event, and spend a certain number of hours doing it. Doing so will yield benefits, like checking off items on your itinerary for points, and earning Time Crystals so you can bend the space-time continuum on future turns.

Along the way, you’ll also score points for visiting historical events in chronological order.

The player with the most points after three rounds wins.

—description from the publisher

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 14 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–15 of 15
Video 9f6Of6xfhOA Three Minute Board Game game_review at 0:00 sentiment: positive
video_pk 13277 · mention_pk 38933
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Overall sentiment (raw)
positive
Pros
  • Family-friendly and accessible
  • Engaging tension between long-term journey goals and short-term scoring
  • Historically varied moments with accessible nuggets
  • Readable back-of-card history nuggets provide conversation fodder
  • Reasonable drafting system that keeps players attentive
Cons
  • Limited depth for veteran gamers
  • Draft order luck may influence outcomes in some plays
  • Initial scoring interpretation can be a bit opaque
Thematic elements
  • Time travel and historical exploration
  • Global historical events across three eras
  • Array
Comparison games
  • Century Golem
  • Books of Time
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I highly recommend this for family game night
  • the best thing about this game is its basic history nuggets on the back of the cards, they're great conversation starters
  • while trekking through history does very little wrong as a game it's still a family game at heart
  • not highly Cutthroat but it is engaging
  • for veteran Gamers there might not be enough here to keep you engaged for more than a play or two
References (from this video)
No references stored for this video.
Video rLftuTuuD6c Before You Play playthrough at 0:00 sentiment: positive
video_pk 12204 · mention_pk 35666
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Overall sentiment (raw)
positive
Pros
  • Educational integration of historical events into gameplay
  • Chronological track mechanic rewards long-term planning and sequencing
  • Crystal economy and color-based experience tokens add depth and choice
  • Two-player dynamics with ancestor placement and timing create tension
  • Time Warp expansion adds fresh strategic options
Cons
  • Some cards are costly in time and can slow momentum
  • Managing multiple tracks, tokens, and timing can be complex for new players
  • Reliance on ancestor cards can feel punitive or disruptive in tight games
Thematic elements
  • History exploration, chronology building, and competitive scoring through itineraries
  • Three-day historical time-trek across multiple eras using a time machine and a departures timeline
  • Educational and strategic with narrative flavor from real historical figures and events
Comparison games
none
Mechanics (from transcript analysis)
  • Ancestor cards — Expensive to take but allow continuation of a timeline; cannot start a track with an ancestor card and they cost time to acquire.
  • Crystals as manipulate-time resources — Crystals reduce card time costs (but not below one), while unspent crystals at game end score as points.
  • Expansion: Time Warp (optional) — Time Warp cards add new actions or ongoing benefits; played as a daily optional action and can modify how a day unfolds.
  • Experience tokens by color — Gaining red (person), yellow (event), and green (progress) tokens provides immediate bonuses and long-term scoring opportunities.
  • Three-day game with end-day 12 o'clock and punctuality bonus — Each day ends when the clock hits 12; landing exactly at 12 grants a punctuality bonus.
  • Timeline-based card selection — On each turn players choose from a departures timeline with five available cards plus the top of the deck, building a chronological track.
  • Turn order via time clock — A circular clock determines who goes next; the player furthest behind on the time track acts next.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the goal here is for you to create a really long track with cards that are in chronological order
  • punctuality bonus
  • As soon as I take a card that is earlier in time than the last card played that would end this track
  • you can stack it on top of the previous card in your track just like that
  • time crystals to reduce the amount of time needed to take the card but never less than one
  • the clock determines the timing of the game
References (from this video)
No references stored for this video.
Video y7isoMLX_sI Board Game Spotlight playthrough at 3:13 sentiment: positive
video_pk 12110 · mention_pk 35452
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Overall sentiment (raw)
positive
Pros
  • Accessible and fast turns; great for a mixed-gaming audience.
  • Beautiful, strong art and production quality; table presence enhanced by neoprene mat.
  • Educational value: every card includes historical context, useful as a teaching tool.
  • Engaging puzzle with tense timing and sequence decisions.
  • Good mechanics integration: deck cycling and wild/ancestor options add depth.
Cons
  • Some color differentiation issues in artwork for colorblind players.
  • As a euro-style title, it may feel weightier for players seeking lighter filler games.
Thematic elements
  • Global milestones and civilizations; history as a journey
  • World history from ancient times to modern era
  • Chronological trek using a time-deck with historical figures and events
Comparison games
  • Hokkaido
  • Craft Wagon
  • Trekking the World
  • Twin Palms
Mechanics (from transcript analysis)
  • Ancestors as wilds — Ancestor cards provide wild resources to extend a trek and reach specific cards.
  • Card drafting / row selection — On each turn, players draft a card from a display, each card provides bonuses and advances their trek.
  • Chronological scoring / 12 o'clock bonus — Points are earned by maintaining chronological order; landing exactly on 12 o'clock yields bonus points; misalignment resets progress.
  • Delayed movement / catch-up — The player behind keeps moving until they are no longer last, influencing pacing and strategic choices.
  • End-of-round deck progression — Day decks rotate (Day 1 to Day 2) with new cards; boards reset as rounds advance.
  • Set collection / track building — Collected cards form a chronological sequence; completing rows yields points and bonuses.
  • Time crystals as currency — Crystals reduce the time cost to visit locations and track progress; crystals carry over rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Turns are very fast and you keep players involved.
  • This is a game that I can get a lot of people into.
  • The art in this game is incredible.
  • I am obsessed with this art.
  • Every single card has historical context, so you can use this as a teaching tool.
  • The table presence on this is so nice; the neoprene playmat is beautiful.
References (from this video)
No references stored for this video.
Video dRI57qPIS2I Broken Meele Show general_discussion at 36:41 sentiment: neutral
video_pk 9903 · mention_pk 29115
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Overall sentiment (raw)
neutral
Pros
  • Easy to learn, approachable for families
Cons
  • Limited depth for non-family players
  • 4-player scaling can feel chaotic
Thematic elements
  • Historical progression and chronology
  • Three-year historical track with events
  • Light, instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Chronological ordering — Scoring depends on maintaining or achieving a proper timeline.
  • set collection — Players collect event cards to assemble a chronological sequence.
  • Time/value track — Cards have time values that influence scoring and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • New Zealand is definitely my factor
  • I would give it a six out of ten
  • Horse steak was surprisingly nice
References (from this video)
No references stored for this video.
Video E-TcLwqynR4 Our Family Plays Games Voices interview at 16:47 sentiment: positive
video_pk 9406 · mention_pk 27789
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Overall sentiment (raw)
positive
Pros
  • artwork is great
  • strong historical scope
  • family-friendly and engaging
Cons
  • can be complex for newcomers
  • box size
Thematic elements
  • history, exploration, and cultural exchange
  • historical world travel; time travel theme
  • educational, adventure
Comparison games
none
Mechanics (from transcript analysis)
  • card/experience-based scoring — Gain points by events/people visited with different itineraries
  • Time crystals — Spend crystals to discount hours
  • time travel with pocket watches — Each player has a pocket watch track of 12 hours
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our goal here at orpg voices is to make this world a better place one board gamer at a time
  • Love yourself love the time that you put into your game and Trust that the people who have helped you and joined you on your journey also put something special into your game just by giving you time and feedback
  • There is more than enough room for your game to exist even if you see something similar
  • the art is really great
  • Black history truly is American history
  • our game is not just this skeleton that you've created
References (from this video)
No references stored for this video.
Video N0HO00GD3ZM Board Game Coffee playthrough at 0:00 sentiment: positive
video_pk 7740 · mention_pk 22831
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Overall sentiment (raw)
positive
Pros
  • Easy to teach and learn, especially for two players
  • Solid two-player experience with clear teaching moments on camera
  • Prototype visuals are appealing and components feel solid
  • High replayability through varied itineraries and evolving tracks
Cons
  • Prototype readability issues (e.g., card titles and small text) that the designers plan to fix
  • Some players may find the scoring and math-heavy late-game decisions dense
  • Readability of certain numbers on the board can be hard from an angle
Thematic elements
  • Historical exploration, personal progress, and narrative weaving through itineraries and tracks.
  • A three-day, time-travel tour through historical moments and people, presented as a museum tour with time-based events.
  • Segmented moments across a timeline with ancestorial wild cards and evolving itineraries; the history becomes a personal trek.
Comparison games
  • Feudum
Mechanics (from transcript analysis)
  • Ancestors / wild tokens — Ancestor cards act as wilds for time, duplicating the time value they sit on; only a single wild is earned per ancestor, and they do not go on tracks.
  • Deck management / itineraries — Decks are refreshed at the end of each day; players draw, place, and resolve cards in a structured, stepwise flow.
  • Itineraries and rewards — Itineraries on the board determine where tokens and rewards go; filling slots yields points and resources.
  • Time crystals — Crystals reduce the cost of an action but cannot reduce a single action to less than one hour; crystals are scarce and strategic to save for key moves.
  • Time currency / hour-tracking — Players spend hours (on a clock track) to visit events, advance their trek, and trigger rewards.
  • Tracks and scoring — Cards form one or more tracks; length and stacking determine end-of-game scoring, with longer, continuous tracks yielding more points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a prototype
  • it's a prototype so it doesn't necessarily represent the final look of the game
  • it's a pretty good looking prototype
  • it's a fairly simple game
  • i really like this as a two-player game
  • it's easy to teach
  • Replayability seems good; i would play this again
References (from this video)
No references stored for this video.
Video BI2kIru_-Jo Unnamed Board Game Review Channel top_10_list at 0:19 sentiment: positive
video_pk 6689 · mention_pk 19899
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Overall sentiment (raw)
positive
Pros
  • Simple gameplay
  • Interesting theme
  • Educational elements
  • Family-friendly
Cons
  • Somewhat personal puzzle-like experience
Thematic elements
  • Historical tourism
  • Time travel through historical periods
  • Family-friendly exploration
Comparison games
none
Mechanics (from transcript analysis)
  • card selection — Choose cards from a board representing historical moments
  • Time track — Players move on a clock, determining turn order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was a good year for board games
  • I played 83 games released in 2022
References (from this video)
No references stored for this video.
Video K181WXskXH4 Unknown Channel playthrough at 0:27 sentiment: positive
video_pk 6780 · mention_pk 20109
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Overall sentiment (raw)
positive
Pros
  • Engaging blend of history education and playful strategy.
  • Large variety of historical figures and events create rich talking points.
  • Time Warp and time-crystal mechanics introduce fun strategic depth.
  • Group dynamism and banter elevate the entertainment value.
Cons
  • Rules surface is complex; new players may need time to grok mechanics.
  • Pacing can become hectic as players chase points across many categories.
  • Some historical references may feel dense or dense for casual players.
Thematic elements
  • Historical exploration and education through playful competition and collaboration.
  • Multiple historical eras explored through time travel as a social board game.
  • Lighthearted, documentary-meets-game-show flavor with humorous anachronisms and banter.
Comparison games
  • Timeline (in spirit) - historical event sequencing
  • Other history-themed abstracts with time manipulation (implied)
Mechanics (from transcript analysis)
  • Chronological trek / timeline ordering — Players move along a time dial, collecting experiences and artifacts, with bonuses for chronological accuracy.
  • Event/innovation system — Certain actions grant event tokens or innovations that unlock bonuses or alter future choices.
  • Itinerary track and rewards — Cards and tracks yield points based on day-by-day itineraries and the sequence of discoveries.
  • Time resource management — Players spend Time Crystal tokens to reduce the hours needed for actions, shaping tempo and scoring opportunities.
  • Time Warp cards — Special day-long effects that can modify costs and grant ongoing benefits for the day.
  • Token-driven turn economy — Use of Human Experience, Innovation, Time Crystal, and Progress tokens to gain rewards and advance on boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • May the best tourist win
  • Time Crystal can take off one hour from the required cost
  • Crossing the Rubicon with Julius Caesar takes less time than just putting a handprint on the wall
  • Time Warp cards add new challenges and opportunities for time tourists
  • This game caused this game yes I love five that's my favorite kind of thing
References (from this video)
No references stored for this video.
Video 2TaO93XwL2w Chairman of the Board top_10_list at 5:38 sentiment: positive
video_pk 6799 · mention_pk 20146
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Overall sentiment (raw)
positive
Pros
  • Beautiful production with deluxe feel
  • Strong, thematic progression through history
Cons
  • Some players may find time tracking and timing aspects complex
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • chronological sequencing — Play cards in historical order to score, maintaining timeline integrity
  • set collection / drafting — Draft cards representing historical events across ages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 chilled board games now for me
  • it's such a relaxing game in my opinion
  • the production really does help it because it's a lovely lavish Deluxe feeling game
  • think Wordle but the Twist on this game
  • cooperative game ... very relaxing
References (from this video)
No references stored for this video.
Video u2kvLI2Dhxg Unknown Channel playthrough at 0:17 sentiment: positive
video_pk 6231 · mention_pk 18442
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Overall sentiment (raw)
positive
Pros
  • Easily teachable, with a gentle entry barrier for first-time players
  • Playthrough format helps illustrate how the game flows in practice
  • Appealing to audiences new to Euro-style or educational games
  • Upcoming Kickstarter adds anticipation and potential accessibility
Cons
  • The video notes that the playthrough is not an official how-to-play guide
  • Specific rule nuances or edge cases are not fully detailed in the runtime excerpt
Thematic elements
  • Education through exploration; accessibility and engagement of history as game content
  • Historical eras and civilizations explored through gameplay; a broad educational journey across time
  • Conversational, instructional playthrough narration emphasizing ease of learning and accessibility
Comparison games
none
Mechanics (from transcript analysis)
  • constrained choice — Players make simple, guided decisions within a streamlined rule set to keep the pace approachable for newcomers.
  • modular scoring — Scoring adapts to different objectives across eras, rewarding breadth of exploration and sequence of actions.
  • set collection — Players collect tokens or cards representing historical periods or themes to advance toward objectives or scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easy to teach
  • i taught it during the playthrough to jess who i played with who's never played before
  • it's not an official how to play but it is a fun little play through
  • it's coming out on kickstarter and it's fun man i dig it
  • i dig it
  • keep an eye out for trekking through history because it's coming out on kickstarter
References (from this video)
No references stored for this video.
Video iyYYgK0IYg4 Shut Up & Sit Down top_10_list at 3:58 sentiment: positive
video_pk 6326 · mention_pk 18693
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Overall sentiment (raw)
positive
Pros
  • Beautiful gift
  • Really great game
  • Super simple to play
  • Theme wins people over
  • Easy to introduce to new players
  • Engrossing challenge
Cons
none
Thematic elements
  • Historical events and time travel
  • Time travel through historical moments
  • Timeline-based card drafting
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draft cards representing historical moments
  • Itinerary Completion — Players work to complete their itinerary with specific historical figures
  • Risk-reward — Balance between getting needed cards and maintaining chronological order
  • Timeline Creation — Players build personal timelines by visiting history in chronological order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It isn't Christmas without some board games.
  • It's you that will be playing it with them.
  • It's such a simple idea, but it just works.
  • These are the Ferrari of board game accessories.
  • We are a species of gamers.
  • Board games are beautiful.
  • If you want to buy a present for a board gamer, you can't buy them a game.
References (from this video)
No references stored for this video.
Video hEA_boZSN7I Board Games Hitting My Table general_discussion at 9:55 sentiment: positive
video_pk 5189 · mention_pk 15398
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Overall sentiment (raw)
positive
Pros
  • Lovely family-friendly design
  • Accessible and lightly strategic
Cons
  • Limited depth for heavy gamers
Thematic elements
  • Historical collection and objectives through time
  • Family-friendly set-collection with yearly progression
  • Casual, accessible family-weight pacing
Comparison games
none
Mechanics (from transcript analysis)
  • set collection — Build a column of cars by year and complete objective cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am learning to love this game more and more as I become more familiar with it."
  • "this game struck a really nice balance of making the cards important but not making it entirely card driven."
  • "this is a pretty wild bidding game"
  • "some really cool swings, some good kind of guer manipulation"
  • "not a tug-of-war game... it's more of a traditional euro"
  • "it's a really good one. very mass appeal and I'd highly recommend Push."
References (from this video)
No references stored for this video.
Video 9AYhynZCNuQ Our Family Plays Games Voices back_to_school_education_games at 14:29 sentiment: positive
video_pk 4591 · mention_pk 13436
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Overall sentiment (raw)
positive
Pros
  • great educational value
  • fast setup with good insert
Cons
  • downtime between turns
Thematic elements
  • history education through cards
  • Historical events timeline
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven — cards contain events with descriptions
  • timeline drafting — build a historical timeline by choosing cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when we all do better we all will do better
  • our goal is to make this world a better place one board gamer at a time
  • the history and the education is in the game but it doesn't beat you over the head with it
References (from this video)
No references stored for this video.
Video SiQomak9riM Board Game Brody top_10_list at 1:53 sentiment: positive
video_pk 3933 · mention_pk 11496
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Overall sentiment (raw)
positive
Pros
  • Strong thematic alignment with mechanics
  • Rewarding and challenging, yet accessible
  • Nice components and educational angle
Cons
none
Thematic elements
  • Historical progression and chronology
  • Historical eras traced through time
  • educational yet accessible, family-friendly
Comparison games
  • Skymines (discussed alongside as a contrasting heavy title)
Mechanics (from transcript analysis)
  • card drafting — Draft cards to form chronological sequences and trigger scoring opportunities.
  • set collection / chronology — Collect cards in temporal order to maximize points and align with player boards.
  • variable player boards — Each player board has unique scoring opportunities and interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules are quick and easy to get through
  • my daughter really likes birds
  • the game uses the game trays making it a lot better easier to set up and take down
  • one of the best components that I've ever seen
References (from this video)
No references stored for this video.
Video CZH1hryL5Ok Unknown Channel playthrough at 0:00 sentiment: positive
video_pk 3576 · mention_pk 10640
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Overall sentiment (raw)
positive
Pros
  • Promising concept captured during a live prototype session, suggesting engaging topic material for future content
  • Energetic host dynamics and relatable banter that can attract casual board game audiences
  • Clear intent to develop and publish additional content surrounding the prototype, indicating ongoing commitment
  • Accessible tone that can bridge educational history themes with light competition
Cons
  • Prototype status means rules, balance, components, and production details are not yet defined
  • Lack of concrete publisher/designer attribution in the transcript limits pedigree and provenance
  • Minimal explicit gameplay mechanics described, making it difficult to assess long-term replayability
Thematic elements
  • History education, curiosity, and friendly competition during a live prototype playtest.
  • A historical exploration across multiple eras framed as a on-camera prototype session, inviting discussion and real-time interpretation of events as players move through eras.
  • Casual, conversation-driven commentary with on-camera banter, behind-the-scenes notes, and iterative design feedback woven into gameplay.
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative/competitive interaction — Players interact through dialogue and decisions with playful rivalry implied by phrases like crushing the opponent and competitive framing.
  • Narrative framing during playtest — Comments indicate a narrative, observational style during prototype testing rather than a fixed storytelling mechanic.
  • Unknown prototype mechanics — The transcript does not specify concrete mechanics or rules; the discussion centers on concept, playtesting, and future content rather than a formal mechanical description.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • trekking through history the way i've got my camera i'm not even sure you can see this correctly
  • this game is rather interesting
  • i quite enjoy it it's a prototype that we have that we'll be doing some content
  • and i crushed him i crushed him it was close it was looking good
  • for him in the beginning but i took it
  • in the end but you did well
  • paul knight do whatever you want when you're old
  • it's not the same it's not the same
References (from this video)
No references stored for this video.
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