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The rogue came to us, excited that they'd figured out the bird symbols we'd seen around the city - peacock graffiti, magpie feathers, strange talon marks. It was all part of a large Thieves Guild, and if the rogue wanted to join, all they had to do was find the entrance... and pass a series of trials. We helped with the search but no one was ready for what we found inside. Now we all have to work together if we're going to make it out alive...
This is a system-agnostic dungeon designed to slot easily into whatever kind of campaign you might be running. It can act as the entrance to any Thieves Guild in any fantasy city you want to run, or may be used as 6 individual thief-related puzzles.
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