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Trick of the Rails

Game ID: GID0365784
Collection Status
Description

Trick of the Rails, themed on the rise of the American railway period, combines 18XX-like portfolio management and a trick-taking card game. Players collect stock certificates and make the companies more valuable by laying the rail network.

The game alternates between stock rounds and operating rounds. In stock rounds, the cards played become shares for the players. In operating rounds, the cards played become track for the companies. The companies get trains, which determine how many track cards they can count for their profit (the trains have costs as well, which may lead to companies not making any profit at all) and in the end, players simply count the value of their shares and highest value wins.

Year Published
2011
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video Sbi26uJVJ3E John Gets Games general_discussion at 21:08 sentiment: positive
video_pk 2855 · mention_pk 8358
Video thumbnail
Click to watch at 21:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing hybrid design
  • Rich concept and strong production
Cons
  • Complex to count and manage
  • Niche appeal
Thematic elements
  • trick-taking with multiple mechanics
  • Trains, rails, and stock market motifs
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-taking with stock/rail elements — A complex, multi-faceted trick-taking game with stock and train-run aspects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really curious to see how people react to it.
  • The idea is that maybe I do this near the end of a month and then the update vlog obviously is a week later.
  • It was a really fun time; it was a blast.
References (from this video)
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