Skip to main content

Trinity Continuum Core Rulebook

Game ID: GID0366153
Collection Status
Description

From the back of the book:

THE ONLY CONSTANT IS CHANGE.

“Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.”

- Janeka Spencer, Neptune Foundation first responder

The Trinity Continuum Corebook is a standalone game for the Trinity Continuum, and is meant for use with Æon, Aberrant, and Adventure! Inside, you will find:

• Rules for creating characters within the Trinity Continuum
• Rules for Action Adventure, Intrigue, and Procedural play
• Advice for running genre games and styles of play in the Trinity Continuum
• Information on playing Talents in the modern era

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek