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Trinity Field Report: Corporate Life

Game ID: GID0366168
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Description

From the introduction:

Time is Money
In the 22nd century, gigantic corporations wield more power than many countries. Commerce is a science involving variables of advertising, promotion and target markets, with the goal of discovering the perfect consumer. Business isn't just part of society, it is society.

Business is Business
The sixth Trinity Field Report: Corporate Life looks at business society in the 22nd century. From high-stakes corporate intrigue to middle-management skullduggery to entry level hell, this "minibook" sheds light on the dynamic, cut-throat world that is big business.

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