nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind.
The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table.
On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn.
If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.
Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.
- quick play
- chaotic fun when playing multiple games
- good for evening play
- family friendly
- memory-based which not all players enjoy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is my most played game of the year
- It is the perfect engine builder
- absolutely adore this game
- one that instantly I fell really hard for it
- would absolutely watch Oathsworn the HBO series
- the story and the setting is that rich
- for me the epitome of what a thematic game can be
- every click of the clock matters
References (from this video)
- very accessible
- fun party-game vibes
- great art on cards
- not a deep heavy game
- go fish meets memory
- memory/collection card game
- light-hearted, party-friendly
- Nana
- Rummy
Mechanics (from transcript analysis)
- memory / set-collection — players collect sets through memory and pattern recognition
- multi-age accessibility — easy to teach, quick rounds
Video topics + discussion points
Quotes (from this video)
- It's a Gateway game.
- Black history is American history.
- This hobby deserves that innovation and theme.
- World Wonders is a fantastic game and we love it.
- Steam Up wonderfully done game.
References (from this video)
- great for groups
- accessible for all ages
- not deeply strategic
- may rely on social dynamics
- all-ages accessibility
- family-friendly group play
- Dixit
- Codenames
Mechanics (from transcript analysis)
- Social deduction / bluffing — team-based objective with cooperative deception.
Video topics + discussion points
Quotes (from this video)
- it's a great simple trick taking game for kids where you don't see your own cards
- the top rated two-player game for us on this channel
- exit could be a good option as a co-op game
- Skull here we go a super great little party game about bluffing
- Sleeping Gods the other great great story game here is a area control game in ancient Egypt you're playing Gods Railroad
- Leave a comment down below and I think if you would share this video with somebody who also would comment underneath
References (from this video)
- easy to learn
- great for families and casual groups
- depends heavily on memory; can be frustrating for some
- Memory and quick recognition
- Memory-based party game
- light, social, casual
- Noosa Dice
Mechanics (from transcript analysis)
- dice-based actions — Dice introduce randomized actions or modifiers in play.
- memory — Players attempt to recall card positions and matchings to gain points.
Video topics + discussion points
Quotes (from this video)
- the minis are outstanding
- it's a fun fighting game
- it's kind of like a tableau building game and set collection game
- the box feels quality
- Ticket to Ride now they've got trains and then they have other Ticket to Ride with boats and all that stuff
- Lost Cities will make you mad all day long
- Salt and Sea is interesting
- the expedition system
- you kind of do cards and things
- circle the wagons... two-player game
- two-player game good
- Push... push your luck
- we're going to roll straight into the heart of this episode
- Terraforming Mars is the best game
- the art and packaging of Let's go to Japan is beautiful
References (from this video)
- Very approachable for families
- Nostalgic memory mechanics with a modern twist
- Depth may be limited for hobbyists
- Go Fish meets memory
- Memory-based party card game
- Casual and family-friendly
Mechanics (from transcript analysis)
- memory / matching — Simple memory-based mechanic with a familiar card-drawing premise
Video topics + discussion points
Quotes (from this video)
- I love button shy games the little bitty game
- I cannot wait cuz they these games are really fun convenient you can put them anywhere
- we love two-player and we want to check it out
- it's a very interesting game and it's called far away
- this is a roll cut and collect game
- it's a big one it's a heavy
- it lives up to the hype it was deserved
- we love them, we love them all
References (from this video)
- Engaging memory challenge
- Tension with bluffing and recall
- Card powers and set collection
- Memory party
- Casual, competitive
Mechanics (from transcript analysis)
- memory / set collection — Reveal cards to collect triples; incorrect guesses reset piles.
Video topics + discussion points
Quotes (from this video)
- it's a simple party game where you're trying to get rid of all your cards
- The price (€22) is a good price
- In flip tunes, you're doing exactly that. You're flipping tune cards one by one until you have six.
- Scout is a simple card game where you need to get rid of all of your cards, but you can only play out cards if you create combinations.
- That's not a hat. It's a board game.
- globus.
- Sea Salt on paper, you are collecting cards.
References (from this video)
- Easy to teach
- Flexible theme
- Theme can feel interchangeable
- Collection of trios
- Abstract, generic theme
- Abstract
- Above and Below
- Five Tribes
Mechanics (from transcript analysis)
- Draft/selection — Choose cards to optimize scores
- set collection — Collect cards to form trios and score points
Video topics + discussion points
Quotes (from this video)
- "Do themes matter? yes do they matter I have my book now I'm on the fence with this one"
- "Terraforming Mars could have been about the circus no but it needs the theme to work"
- "Quacks of Quedlinburg... you need all of that to really get into that Medieval theme"
References (from this video)
- Accessible to all ages; very quick to learn and play.
- A reliable, low-friction filler that plays well in a variety of groups.
- May feel too light for experienced gamers seeking depth or strategy.
- Limited replayability for some players due to its simple mechanics.
- Pattern recognition and quick recall; a friendly party-game vibe.
- A light, fast-paced memory-based filler designed for quick sessions and casual play.
- Abstract and whimsical rather than story-driven; focuses on quick decision-making and social interaction.
Mechanics (from transcript analysis)
- high_low_sequencing — Rounds commonly involve arranging or revealing cards from highest to lowest to satisfy criteria.
- memory — Players memorize card values and placements, aiming to reconstruct sequences and form trio groups.
- set_collection — Players strive to assemble three-card sets with matching numbers to trigger scoring sequences.
Video topics + discussion points
Quotes (from this video)
- this is by far the game that has made me feel like a detective
- it's a detective movie in a box
- the rule book freaking sucks
- the visuals for this game and the components are 10 out of 10
- the play is somewhere way below that
- this goes into my friends collection
References (from this video)
- easy to teach, great for kids and parents
- fun memory challenge that generates laughter
- may feel repetitive for some players
- light weight may not satisfy heavier gamers
- team memory challenge with quick rounds
- memory-based card matching
- light, silly, family-friendly
Mechanics (from transcript analysis)
- memory / pattern matching — players try to remember card locations to complete a Trio
- memory game / quick rounds — short, fast-paced rounds encourage laughter and interaction
Video topics + discussion points
Quotes (from this video)
- Above and Below is a wonderful game that blends storytelling with village-building.
- The storytelling sparks imagination and makes it a great family experience.
- Settlers of Katon… we still call it Settlers of Katon.
- you negotiate to get the resources you need to grow your settlements.
- Clank is a great game and we even have a Bunny Mafia promo card.
- you go into the dragon’s lair and try to escape with the loot.
- Dominion… they have just they're about to come out with the 16th expansion.
- we love the minion and the endless engine-building possibilities.
- Grant loves King of Tokyo.
- this game is BattleBots on a board.
- the robots are the cutest little robots you ever want to see.
- Trio it's called Trio.
References (from this video)
- Memory matching
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Mechanisms are the heart of every board game.
- Whatever you do, you play new cards, it's epic.
- Engine building is starting with almost nothing and then building a system that keeps on giving you things.
References (from this video)
- Excellent filler that plays fast
- Easy to teach
- Re-implentation may require a specific audience
- Lightweight party/party-style guessing
- Filler game with memory and bluffing
- Casual, social
- Nana
- Trio (Nana remake)
Mechanics (from transcript analysis)
- bluffing — Players bluff to mislead others about hands.
- memory — Players remember and match card sets.
Video topics + discussion points
Quotes (from this video)
- Everybody lies.
- Don't trust nobody.
- We love doing the streams but keep on coming back.
- It's a beautiful game.
- Paint the minis.
- The robots are cute.
References (from this video)
- Strong replay value
- Great for two players
- Strategy may be fragile
- Luck can influence draws
- Trios for victory
- Card-hand coordination; set-building
- Casual competition
- Seven
- Marvel Remix
- Similo
Mechanics (from transcript analysis)
- Card drafting and set collection — Each player builds sets by requesting and turning cards; achieve three trios to win.
Video topics + discussion points
Quotes (from this video)
- Catch Sketch is the best drawing game out there
- Agent Avenue is a two-player game
- it's basically a bluffing game where you try to challenge others at the right time
- the greatest card game of all time
References (from this video)
- Simple to learn
- Great with kids and families
- Memory aspects can be punishing for some players
- Family-friendly memory challenge
- Memory-based trick-sharing card game
- Bright and social
- Uno
- Go Fish
Mechanics (from transcript analysis)
- Matching / sequencing — Players must sequence plays to achieve sets and maximize points.
- Memory / card-tracking — Players try to remember positions and determine partners and cards.
Video topics + discussion points
Quotes (from this video)
- Spring is here. Spring is here. We are into spring.
- 21 years. And guess what? I'mI'm still sane.
- Stop the hate. We love Katon.
- That’s Dope. The party game for strong opinions.
- Flip Seven is on the list. It is so much fun.
References (from this video)
- Fun memory mechanic
- Connects memory to social interactions
- Entertaining for different groups
- Memory and set collection
- Card game
- Go Fish
Mechanics (from transcript analysis)
- memory — Players try to remember what cards other players have
- set collection — Collecting sets of cards with the same number
Video topics + discussion points
Quotes (from this video)
- Board games at Christmas have long helped families work through their true feelings by giving them an excuse to be mean to each other
References (from this video)
- fast-paced
- appeals to players who dislike memory-intensive games
- rewards strategic information gathering
- memory burden can be off-putting for some players
- memory-driven triad matching
- card game where players hold cards and seek triads
- Stratego
- Lord of the Rings: Confrontation
Mechanics (from transcript analysis)
- hand_management — cards are kept in players' hands and used to form trios
- memory — remembering card values and seeking trios across hands and central display
Video topics + discussion points
Quotes (from this video)
- the game is super fast
- I highly recommend that one
- Witness used memory in quite an interesting way
- it's really good family weight game where the actual lack of memory skills can actually make the game better
- Extremely charming and I think um very underrated actually
- This is a cool party game because even if your trivia knowledge isn't very good, you can still get the answers correct based on the previous clues given
References (from this video)
- Charming artwork and accessible rules
- Good social interaction and memory challenge
- Reliant on players' memory; luck can influence outcomes
- memory and deduction
- cards numbered 1-12; multiple copies
- playful with a touch of theme
- Nana
- Nana Trio
Mechanics (from transcript analysis)
- Deduction/interaction — Ask for specific cards to complete sets; memory is key.
- Memory/ordering and matching — Players order cards to reveal sequences; trading for matches; go-fish-like memory element.
Video topics + discussion points
Quotes (from this video)
- "We always got your back"
- "We home. We going to play some games"
- "Gen Z is powering the game night comeback"
- "This hobby should be inclusive"
References (from this video)
- Simple to learn
- Fun for families and casual gamers
- Memory demands can fatigue some players
- Family-friendly memory game
- Abstract memory/number matching
- Casual, approachable
- Nana (Cocktail Games)
Mechanics (from transcript analysis)
- Memory/Ask-and-Guess — Players seek and reveal numbers to assemble a trio, testing memory and deduction.
Video topics + discussion points
Quotes (from this video)
- We had a fan girl moment with Beth Sobel.
- We are bad parents, but he's grown and in college now.
- I hate that Facebook algorithm, you can't talk to nobody.
- It's so satisfying to know he earned it.
References (from this video)
- family-friendly
- easy to teach
- argued by some as not a true party game
- perceived as more of a memory game
- set-building and memory
- family-friendly memory-collection
- cozy, family-oriented
Mechanics (from transcript analysis)
- memory and set collection — Players try to form sets across three stacks; memory of cards matters.
- ranking — Scores based on finishing criteria and sets collected.
Video topics + discussion points
Quotes (from this video)
- we are on a mission guys to try to get these games out here to underrepresented communities
- this is not small and we told him yesterday too that this is not a small thing
- the global tabletop Market is on track to level up big time worth $1 13 billion last year
- experts predict it's going to roll the dice to 32 billion by 2032
- opening people's minds and eyes to A Whole New World
References (from this video)
- light and fast; great filler for groups
- visually pleasing and accessible
- may be too light for heavy gamers
- memory, order, and matching
- lightweight card-drafting with an abstracted pairing mechanic
- bright, minimalistic party-weight experience
- First in Flight
Mechanics (from transcript analysis)
- go-fish style decision making — players seek specific cards through questions of lowest/highest values
- memory and ordering — players keep and arrange cards with known sequences
Video topics + discussion points
Quotes (from this video)
- I choose the idea first and then have to figure out that balance of how to make it work as a game and not and like feel true but not be overly stuck.
- trial and error of like okay how much detail can you work in so it feels true
- it's not that we have some magical knowledge that no one else can have
- one thing that I try to do that and this is not a route that everyone is going to have available to them… if it's a woman they'll be like yeah I've kind of thought about it
- advance I think that's probably your best way of either getting the publisher to feel like they have enough skin in the game
- the default is the status quo
References (from this video)
- described as an amazing game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Time is the worst enemy of a board gamer.
- Rule of three. The way I see it is I like to use the cinema as a comparison to purchases within our hobby.
- Don't be like me and actually enjoy your games.
- Board games are supposed to be played.
- Self-control.
References (from this video)
- easy to teach
- great for family settings
- memory element can be punishing
- not ideal for large groups
- kid-friendly memory game
- Old Maid
- Go Fish
Mechanics (from transcript analysis)
- memory / matching — Old Maid / Go Fish-inspired mechanics with a memory element; quick rounds.
Video topics + discussion points
Quotes (from this video)
- This is our top 10 games that are 30 minutes or less.
- The undisputed king of quick games.
- It's a pub game you can take to a restaurant and play while you're waiting for your food.
- Do it.
- My number one is Nar Vikings.
References (from this video)
- great for families and memory practice
- simple rules; easy to teach newcomers
- depends on memory; some players may find boring
- length and pace vary with player skill
- memory and pattern matching
- memory-focused card matching
- casual, family-friendly
- That's Not a Hat
Mechanics (from transcript analysis)
- memory — Players look for sets of three matching cards to win.
- set collection — Aim to collect three sets of three cards to win the game.
Video topics + discussion points
Quotes (from this video)
- Spread some gospel and maybe you can convert some folks. The gospel of board gaming.
- Push your luck.
- Location, location, location.
- Cuz everybody has different things that they like to do.
- It's not about you at this point. It's about the people you're inviting and making them have a good time.
- Risk it for the biscuit.
- Biscuit is gone.
- Flip seven is so much fun.
- Roll for It, which is a simple little card game.
- Not a hat is a fun fun game.
References (from this video)
- accessible for newcomers
- quick to play
- can lose its novelty after repeated plays
- family-friendly, tabletop fun
- memory-focused party game
Mechanics (from transcript analysis)
- memory — remember card layouts and patterns to score
- pattern collection — collect and execute patterns for points
Video topics + discussion points
Quotes (from this video)
- we love this community
- we love the joy it brings
- we're driving to Dallas for BGG Spring
- not a hat
- we don't do negative
References (from this video)
- Quick to learn
- Satisfying win condition
Mechanics (from transcript analysis)
- set collection — Simplified Go Fish-like card game
Video topics + discussion points
Quotes (from this video)
- I love a good trick-taking game with a twist
- I constantly recommend it to people for a game that is easy to learn but difficult to master
References (from this video)
- highly engaging memory-based play
- sharp moment when a trio is found
Mechanics (from transcript analysis)
- memory — recall cards in players' hands to identify trios
- set collection / trio finding — form trios by locating high/low cards in hands
Video topics + discussion points
Quotes (from this video)
- this is spectacular so spectacular
- it's a very simple um tile drafting game where you are placing these different kind of nautical symbols rows and columns trying to achieve these different goals or objectives that are on the border of your little grid
- the tile drafting is kind of inconsequential it's all about how you place them
- one of the best little dexterity games out there
- Kodama Forest this is such a cool polyomino Style game
- this is such a cool party game
- Wits and Wages... definitely one of the best party games out there full stop
References (from this video)
- small footprint in bag or shelf
- fits easily into casual gathering
- could feel repetitive after multiple plays
- less depth for dedicated gamers
- light, fast, quick rounds
- compact multi-round trick-taking filler
- punchy and portable
- Flip Seven
- Llama
- No Thanks
Mechanics (from transcript analysis)
- short rounds — Multiple quick rounds create a dynamic, fast-paced session.
- Trick-taking — Players try to win rounds by following implied patterns or sequences.
Video topics + discussion points
Quotes (from this video)
- This collection's bloated and ugly and I heard it struggling to perform on game night. There's no sh there's only some shame in it.
- If you want me to answer your collection concerns, then become a patron of the channel. I would love to soothe your shelves and caress your callax until all your pain is gone.
- It's about trying to play to the situation, finding games that you like that these people would play.
- Sleeping Gods is like a epic kind of narrative driven thing, and that's not something that really exists in a compact format that you can teach in 15 minutes.
- Like Sleeping Gods... you got to set that aside possibly selling them because it's unlikely you're going to get that experience that you want right now and investing in games that you can play.
- This video is sponsored by Hule and I'm going to make myself a meal right now.
- Top tip for anyone, just buy one of these crime games, finish it, then move on to the next one because you've also got like five boxes of Chronicles of Crime and then there's the expansions down the bottom.
- If you're new to the hobby, don't just be buying the new stuff that they're pitching to you at GenCon because that is not the best games.