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Description
The player will be able to identify the four elements of a psychological type and state the type represented by the phrases on the cards. The learner will be able to distinguish characteristics of the pairs of opposites represented by the phrases on each card.
The goal of the game is to form a hand comprised of one psychological type and three characteristics of one of the four areas of preference. The three characteristics must be the opposite of the one used to form the type.
Components:
52 cards
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