Collection Status
Your Rating
Description
Each player chooses a starting position (CDU, SPD, FDP, APO) from wich to reach the "Kanzler"-Space to win the game. Movement is determined by a die. On the roll of a 6, the player may leave the starting space or, if this happens during play, he gets a free turn. On some spaces events hinder or benefit the player. Each player has to travel around the outer ring, before he may enter the inner ring, by getting on a T-space. If a player gets on a K-space he may choose to take the risky shortcut.
—user summary
Year Published
1969
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.