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Description
In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.
Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 8 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–9 of 9
Video kRtFqz3DIFw
Might I Suggest top_10_list at 1:55 sentiment: positive
video_pk 12908 · mention_pk 37767
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- zia is chaotic it's exciting it's cruel it's beautiful and it's everything in between
- if you want to make the most out of your four and a half hour gaming window and you want a robust deep space experience
- it's labeling it a green legacy game and promising a full reset at campaign end
- this has been a mind at suggested game production and i'm alex your board game sommelier signing off
- Sonora is a combination of a dexterity and a roll and write game
References (from this video)
No references stored for this video.
Video 57fc8LV9ivE
Actual Lol general_discussion at 11:23 sentiment: positive
video_pk 9966 · mention_pk 29326
Click to watch at 11:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high energy, great for large groups
Cons
- can be chaotic and relies on player dynamics
Thematic elements
- humorous, social deception
- party deduction and social deduction in split rooms
- party game with hidden roles
Comparison games
- The Resistance
- Werewords
Mechanics (from transcript analysis)
- social deduction — Players deduce roles and align with teams to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- King's Dilemma is a beast.
- I would never get rid of that one, that is perfect.
- There is a real appeal to negotiation games; they're so interactive and social.
- This is absolutely one of my favorite party games.
- Two Rooms and a Boom is completely unique.
- New Angeles is such a cool example of negotiation in a modern setting.
References (from this video)
No references stored for this video.
Video 57fc8LV9ivE
Actual Lol general_discussion at 11:23 sentiment: positive
video_pk 9966 · mention_pk 29333
Click to watch at 11:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high energy, great with large groups
Cons
- quiet rooms can slow momentum if players disengage
Thematic elements
- humorous, high-energy deception
- party/social deduction in split rooms
- party-game storytelling with tension
Comparison games
- The Resistance
- Werewords
Mechanics (from transcript analysis)
- social deduction — Two rooms, two teams, and a bomb card drive the tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- King's Dilemma is a beast.
- I would never get rid of that one, that is perfect.
- There is a real appeal to negotiation games; they're so interactive and social.
- This is absolutely one of my favorite party games.
- Two Rooms and a Boom is completely unique.
- New Angeles is such a cool example of negotiation in a modern setting.
References (from this video)
No references stored for this video.
Video 8F3qDTYNhTA
Glowing Analog interview at 6:00
video_pk 5412 · mention_pk 16100
Click to watch at 6:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- you're like one of the nicest people ever
- that was a perfect picture round you did awesome
- you got a total of 14 points emerson, which is huge
- look up emerson's games on bgg everybody they're fantastic
- cyber bunny
References (from this video)
No references stored for this video.
Video p76jUevxUEY
The Discriminating Gamer game_review at 0:42 sentiment: positive
video_pk 4312 · mention_pk 12608
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High player count support (6-30 players) with short rounds (7-20 minutes), enabling large social games in one session.
- Positive production values: good card stock, clear backs, and quality inserts that help organization.
- Interesting social deduction premise with a simple core loop that's easy to learn but can scale in fun ways with more players.
- Versatile for game nights: can serve as a gateway to social deduction or a playful break between heavier games.
Cons
- For some players, social deduction is not a preferred genre, which can affect enjoyment.
- The game includes many character cards, which can feel overwhelming or lead to confusion about editions or variants.
- Potential edition/version variation could introduce compatibility or rule interpretation inconsistencies for new players.
Thematic elements
- Social deduction with hidden identities, bluffing, and alliance dynamics between two competing teams.
- A social event layout featuring two rooms where players assume roles and a central bomber must be identified.
- Emergent, player-driven storytelling through hidden roles and confrontational objective-based rounds.
Comparison games
none
Mechanics (from transcript analysis)
- Component-driven organization — The game uses card decks with different backs and foam inserts to manage cards and keep gameplay flowing.
- Conversation and deduction — Players engage in discussion to uncover who is the bomber and who might be a hostage or ally.
- Hidden roles / identity cards — Players receive secret role cards that determine allegiance and special objectives, driving interaction and misdirection.
- Round-based play with timing — The game unfolds across multiple short rounds, each with a window for discussion and decision-making.
- Team-based objective with a bomber — Players are split, typically into red and blue sides, with one player designated as the bomber; teams must deduce identities and achieve their objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is Two Rooms and a Boom by Alan Gerting and Shawn McCoy.
- this is by Tuesday night Games. Now, this is the classic card edition.
- Ages eight and up, six to 30 players, but you're looking at seven to 20 minutes.
- looks really unique and really interesting.
- I'm honestly I'm excited to give it a try.
- I've heard a lot of buzz.
- Cuz it does look really unique.
- Let's give it a try.
- Looks very interesting to me.
References (from this video)
No references stored for this video.
Video zHFbsVk5q5c
Unknown top_15_list at 2:11 sentiment: positive
video_pk 3570 · mention_pk 10616
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high player interaction
- great for larger groups
- fun chaos and drama
Cons
- context can be sensitive given themes
- rules take time to learn
Thematic elements
Comparison games
- Spyfall
- Werewolf
Mechanics (from transcript analysis)
- bluffing / negotiation — Players negotiate and persuade to influence who is in which room and ultimately the outcome.
- hidden roles / team-based play — Two teams secretly assign roles; players work toward opposing goals while interacting with others to deduce loyalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's absolutely hilarious
- it's absolutely astonishing
- we've got three rounds in the first round
- it's a fantastic party game
- the neighbors called the police because I thought we were having a riot
References (from this video)
No references stored for this video.
Video 1du26wfPm4k
Going Analog interview at 11:45 sentiment: positive
video_pk 3405 · mention_pk 10073
Click to watch at 11:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high-energy, fast-paced group game
- flexible rules and accessibility
Cons
- may require a specific room setup or group size
Thematic elements
- identity concealment and rapid social interaction
- live social deduction in two rooms with a life-or-death objective
Comparison games
none
Mechanics (from transcript analysis)
- hidden roles / social deduction — Teams in two rooms attempt to fulfill their mission while uncovering opponents' identities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we're not here to make friends we're here to break people
- one of the biggest personalities in a board game space
- it's a good investment
- the idea and it's it's mostly illegal now I believe
- this version is a ton of fun
- the table presence is terrific
References (from this video)
No references stored for this video.
Video Eo625nixGEw
Tantrum House playthrough at 0:01 sentiment: positive
video_pk 3328 · mention_pk 9835
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- supports 15-30 player games
- unique large group gaming experience
Cons
none
Thematic elements
- team games
- large group
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We can do this. We are cats. We always land on our feet.
- Among Us without anyone trying to kill you.
- First player to finish flips it.
- Dunzo. That's an instant fail. We're toast.
- I've heard of that, I say, 'Well, I can tell you about it or you can sit down and play it for yourself and find out.'
- The exhibit hall, Gen Con is massive.
References (from this video)
No references stored for this video.
Video lZUnsrOCjiE
Board Game Replay playthrough at 4:35:00 sentiment: positive
video_pk 1711 · mention_pk 4950
Click to watch at 4:35:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- highly social and emergent play
- dynamic negotiation leads to interesting misdirection
- lots of player interaction across two rooms
Cons
- can be draining in long sessions
- risky with new players who struggle with hidden-information play
Thematic elements
- team-based deception with a high-stakes objective
- two parallel rooms during a tense secret-mission scenario
- asymmetric information, hidden roles, and strategic misdirection
Comparison games
- Resistance
- Coup
- Masquerade
Mechanics (from transcript analysis)
- diplomacy and negotiation — participants discuss, trade, and attempt to persuade others to join a given team or reveal information
- hidden roles — players are assigned two teams (blue good, red bad) with one secret leader on each side; leader capture and mission success drive victory
- interventions and damage — on attacks, players reveal ranks and may intervene, trading damage and powers to influence outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this game is fun
- the object is to find the other team's leader and capture them
- it's werewolf but with teams
- the art is Twilight-inspired but it's actually really good
- the two rooms and a boom concept is insane in the best possible way
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–9 of 9