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Description
Who can change sides with their whole team the quickest?
The crux of the matter: at the end of the game all figures should be standing in exactly the same position but at the other end of the board. Dark or light -- the players' figures intermingle, seemingly randomly on their journey across the board, and they are allowed to jump in any direction that will help them. Using clever tactics helps: the little moves could open up a broader and surprising new perspective. A tactical jumping game for two capricious strategists.
Year Published
2005
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