Jovian Moon Base - Callisto, 22nd Century AD: Tensions have arisen between the conglomerate of Earth's leading corporations that funded the base and the mining collective tasked with operating it. Protests have erupted, strikes been called, and contracts broken. Private security forces have been hired, industrial mining vehicles repurposed for combat, and long-disused military mechs reawoken. The battle for Callisto is about to begin: It's time to choose your side.
Undaunted 2200: Callisto is a standalone game in the Undaunted series that adapts the core gameplay of previous games to a new science-fiction setting. Play across an illustrated map in two-player, four-player, and solo game modes. Navigate the barren lunar landscape, maneuver to seize dominant high-ground positions, and utilize your formidable mechs to gain control of Callisto and its precious resources.
—description from the publisher
- Familiar Undaunted feel for fans
- Not staying in collection
- combat/duel memory thematic across Undaunted series
- Undaunted: Narvik
- Undaunted: Normandy
Mechanics (from transcript analysis)
- deck-building/hand-management (Undaunted system) — Part of the Undaunted franchise; memory/duel-driven tactics with scenario cards.
Video topics + discussion points
Quotes (from this video)
- Kuruka is absolutely fantastic.
- Barcelona is being added. I really enjoyed it and want more plays.
- Leaders is replacing Pillars of Fate. Pillars of Fate is my favorite from the Fate series, but Leaders offers a different two-player experience.
- Recall is subject to more plays. The review still hasn't gone up.
- Galactic Cruise is great, but I feel a little guided by what the game asks you to do.