Build the city’s greatest theme park, whatever it takes!
Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash.
But watch out – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! Build wisely and protect your park to make sure you come out on top!
Whatever happens, it’s bound to be Unfair.
Your goal is to build the park that scores the most points at game end, using three main ways to score:
Build impressively tall attractions with lots of upgrades.
Match your park to blueprints to achieve hidden goals.
Buy your way to victory with good old-fashioned cash.
You can also play events to help yourself and hinder your opponents as you build your park over the course of 8 rounds.
Recruit staff members to help you, or build a super attraction with a unique ability. Bribing officials and blackmailing politicians is entirely optional.
- Really cool theme park builder
- Gorgeous art
- Highly themed
- Tons of fun
- Theme park management
- Amusement park building
- Lighthearted park building
Mechanics (from transcript analysis)
- Park building — Construct amusement parks
- tableau building — Build tableau of rides and attractions
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- creative theme
- strong component variety
- chaotic at times
- cunning plans and heists
- theme-park / heist-style deception
- Brass
- Title Blades
Mechanics (from transcript analysis)
- card-driven / variable board — Dynamic board state and objective-driven play with modular components.
Video topics + discussion points
Quotes (from this video)
- We wanted to just have become like this entity that would make games and be very awesome at switching styles.
- passion first
- we like freedom but sometimes after working on a project with a lot of freedom, it's nice to have things laid out and know where you're going.
- we have a very little sense of ego... I'm going to feel equally proud of the end product if she touched it, if we worked both of us on it.
- we want to work as a couple on the same games together
References (from this video)
- Mean version of Funfair sounds interesting
- Business management
- Theme park
- Funfair
Mechanics (from transcript analysis)
- Asymmetric gameplay — Really mean version of Funfair
Video topics + discussion points
Quotes (from this video)
- We love trick taking games
- This game is so much freaking fun
- I adore GMT games, they are becoming one of my favorite game publishers
- If you remember Vast Crystal Caverns is in my top five games of all time
- We bloody love it
- We can't stop playing
- It's a blimp game not a train game
- That's just work
- I don't think I want to play it
- I'll get it eventually
References (from this video)
- unknown
- unknown
- unknown
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love that game
- the day that I beat Ed in delicious but one point
- cabbages promo for fields of green has just been sitting here for probably a year
References (from this video)
- strong two-player compatibility
- tight integration of theme and mechanics
- some players may dislike the heavy take-that flavor
- event cards can swing dramatically
- theme-park construction with sabotaging competitors
- themed amusement park with conflicting blueprints
- light, comedic yet tactical
Mechanics (from transcript analysis)
- round-based scoring with interaction — Balance personal park growth against opponents’ disruption
- take-that with top/bottom event cards — Plan positive effects while sabotaging opponents with negative events
- tile/blueprint drafting — Draft cards that form buildings and rides with various bonuses
Video topics + discussion points
Quotes (from this video)
- top 10 games that'll get you dumped or divorce
- this list is sort of similar to the last list we did
- I hate you yeah if you're not familiar with the game it's it is very light but it's it's heavily thematic
- it's a game where you can mess with other players
- it's a game of take that elements
References (from this video)
- High interaction, fun confrontation
- Rich in expansions (dinosaurs, aliens)
- Can be brutal for some players
- Theme may be polarizing
- take-that, sabotage, expansion-driven variety
- Amusement park sabotage and rival parks
- playful, competitive
Mechanics (from transcript analysis)
- Card-driven actions — Play a card to perform park-building or sabotage actions.
- take-that — Directly hinder opponents' progress through cards and effects.
Video topics + discussion points
Quotes (from this video)
- it's a really cool it doesn't get enough love because it's a really cool game
- I win at it all the time and I don't even know why
- the market manipulates you
- I do love some space cowboys
- stab you in the back everybody yes