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Unseen Depths Solo Adventure

Game ID: GID0373422
Collection Status
Description

From publisher blurb:

The outpost of Anaroth looms against a sky perpetually cloaked in storms, its jagged spires and sprawling walls etched with the scars of a dying world. A relic of humanity’s desperate attempt to survive the apocalyptic collapse, it now lies on the brink of oblivion, isolated and teetering on the edge of ruin. The air hums with latent energy, a constant reminder of the ancient technologies buried deep within the planet’s crust—machines of war and wonder that may yet hold salvation or doom. Once a bustling hub of trade and refuge, Anaroth now plays host to a grim tableau. The few who remain—scrappers, scavengers, and seekers of lost knowledge—walk its dimly lit streets with weapons always at the ready, for the outpost is no longer a haven. Something dark has awakened in its depths. Survivors speak of shadows that devour the unwary, of wraith-like figures that stalk the corridors at night. Others tell of the whispers, an insidious voice carried on the wind, promising power but demanding blood. The outpost’s plight is no longer merely political. Deep within its core, an ancient power stirs, awoken by the meddling of scavengers and the experiments of zealots. This force, neither machine nor entirely organic, has begun to infect the outpost itself, its influence spreading like a plague. Walls whisper, shadows shift, and the ground trembles with unearthly pulses. Those who succumb to its touch are not merely taken but remade—warped into horrors of steel and sinew, their minds stripped away, leaving only hunger and rage. You are no mere bystander in this tale. The outpost calls to you, a voice as irresistible as it is foreboding. Whether driven by duty, desperation, or the faint glimmer of hope, you have come to Anaroth, seeking answers in the labyrinth of its forgotten halls. The journey ahead will test the very fabric of your sanity, forcing you to confront truths buried beneath layers of ash and despair.

In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.

The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.

The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.

Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.

Once you have familiarised yourself with the following few pages, you are ready to begin.

THE BONUS DIE

When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.

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