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Ur

Game ID: GID0373996
Collection Status
Description

The dream of creating a new civilization in ancient Mesopotamia is within reach. Are you ready to lead your population ?

In the age of its maximum splendor, this vast and fertile geographical area was a scene of destiny for some populations, who resolved to settle in the richest and most strategically advantageous territories. Over the course of centuries these populations succeeded in developing all aspects of their civilization wisely. This was the main factor enabling them to found marvelous cities like Ur and to construct gigantic buildings like Ziggurats.
Just like Mesopotamia’s ancient Kings, each player will have to achieve the highest prestige by precisely dosing the development of Agriculture, Trade, Politics, Culture and finally War, so that thanks to these efforts the long desired construction of five Ziggurats is completed.

But, beware…
If the King becomes guilty of Greed in building them, or pursues improperly the conquest of Lands, this could ultimately lead him to defeat. The intrinsic speed of the game, the simplicity of rules, the very alluring artwork, together with the subtlety of the innumerable strategies which can be pursued, render Ur a gaming experience which you will play and play and keep playing again for a very, very long time!

Online Play

http://www.mabiweb.com/ (turn-based)

Year Published
2006
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video ludZSRTTeS4 Dice Tower game_review at 0:00 sentiment: positive
video_pk 5607 · mention_pk 16663
Video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong timing puzzle with meaningful late-game decisions
  • quick, approachable teach and solid components
  • satisfying diminishing-action ladder
Cons
  • timing control can be polarizing for some groups
  • replayability may feel similar across plays
Thematic elements
  • Sun and moon gods, AR pairs, and the rise of Tuantu (Income Empire)
  • Ancient Peru
  • Mythic backstory framing around two-sex pairings and a departing empire
Comparison games
  • MV
  • Sim Cororey
Mechanics (from transcript analysis)
  • action placement behind moved brother — After moving a brother on the main board, a player places an action on their own board behind that brother and resolves that action.
  • diminishing options — Each round reduces available actions as pairs retire, increasing the value of careful timing.
  • Resource management — Pottery and textiles are purchased with strength, with costs and a weaving/terrace farming track flow.
  • round-based scoring — Night scoring of sun/moon dials and temple-based scoring drive endgame points.
  • vera/veraculture bonuses — Veraculture tokens placed on the board boost future actions and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the look and layout of the board.
  • The puzzle is engaging and timing-centric.
References (from this video)
No references stored for this video.
Transcript Navigation
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