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Valerna: An Introduction

Game ID: GID0374895
Collection Status
Description

Valerna

Rhaava is a young world—a primal world, shaped by the innate magic that flows through all things: Vaala. Through the threefold power of Dream, Will, and Source, Vaala provides the potential for all things to evolve, to change. Driven by Vaala, empires rise and fall, monsters rampage through wondrous landscapes, and armies march to war beneath a tumultuous sky.

Valerna, the largest continent on Rhaava, is contested by its greatest realms: Allaria, Tyveria, Nahuac and Ysval. Across several kingdoms, humans, elves, dwarves, gnomes, halflings, orcs, beasts and monsters make war upon their rivals. Sorcerers bombard their foes with pyrotechnic cavalcades, sky-ships rain fire upon foot soldiers, and giants hurl rocks against besieged fortifications. From the fey realm of the Fell, capricious creatures mock the petty struggles of mortals, while in the eternal dark of the Hollowdepths lurk noisome, dangerous things, awaiting their chance to claim the world for their own.

And then, once every twenty-seven years, the Red Moon rises, and the dragons descend upon the world of mortals…

In the face of the draconic threat, the squabbles of mortals are nothing. Only the mightiest heroes can stand against them. And those heroes, when circumstances are right, can win the respect of their dragon adversaries like no other. When this happens, the two become as one—dual beings, known as Dragonbonded.

The Dragonbonded are needed now more than ever. For a dark power awakens—a power that poses the ultimate threat to mortal and dragon alike. The Null, the antithesis of Vaala, seeps into the world. Where once it was sealed away by the mightiest champions of Valerna, now the seals are breaking. If the Null bleeds into the domain of mortals, all magic, all potential, will be gone forever—washed away, leaving only infinite emptiness and stagnation.

Into this world, you must carve your own legacy. Whether for Rhaava or for the Red Moon Drakha, you must answer the call. Your story begins here—if you have the Dream, the Source, and the Will to write it…

- from the publisher's blurb

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