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Valley of the Kings

Game ID: GID0375096
Collection Status
Description

When you die, you can take it with you!

Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food, canopic jars, statues, amulets and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid, and it "crumbles" to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings.

You score only for cards that you remove from your deck and stash in your tomb, so if you keep using valuable cards for their effects and don't entomb them before the game ends, you could lose out on big points! Whoever collects the most valuable artifacts in her tomb wins.

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 4 · mix 0 · neu 0 · neg 1
Mentions per page
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Showing 1–5 of 5
Video btL7Sz6MXbM The Broken Meeple discussion at 32:20 sentiment: positive
video_pk 11883 · mention_pk 34827
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Click to watch at 32:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool example of multi-use cards
  • cards have multiple uses
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember it's only a game
  • I am very much one of these people that if you go after my family or friends there will be hell to pay
  • Five out of ten is average, it's a game that I would still play if you put it on the table
  • I do really like closed drafting in games
  • I love the way that you plan for this sort of stuff
  • Power Grid is the worst contender for this, auctions in this just refuse to freaking end
  • I want to see it more - the typewriter mechanic
  • Area control is just kind of meh
  • It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
No references stored for this video.
Video cLOrxog8Yk4 Board Game Hangar general_discussion at 2:47 sentiment: positive
video_pk 8530 · mention_pk 25159
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Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, choose-your-path deck-building
  • compact and approachable for groups
Cons
none
Thematic elements
  • mythic archaeology and exploration
  • ancient Egypt tomb exploration and deck-building
Comparison games
  • Descent
  • Gloomhaven
Mechanics (from transcript analysis)
  • deck-building — build a deck to explore tombs and collect artifacts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I guarantee that 90 of the games here I think you will enjoy
  • this shelf is like this any game you pull out you know you can immediately play even if you don't remember all the rules
  • I want it as well
  • you have to move with the culture next to the wine I think he's a fan of me
  • two players two player versus games exactly
References (from this video)
No references stored for this video.
Video Q0q_-yfQUDU Broken People general_discussion at 2:13 sentiment: positive
video_pk 8278 · mention_pk 24260
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Overall sentiment (raw)
positive
Pros
  • compact and approachable for a light convergence game
  • nice thematic flavor for a tiny box game
Cons
  • mechanics can feel repetitive to some players
  • some players may want deeper engine interaction
Thematic elements
  • dormant mysteries, deck-building mechanics layered into storage
  • ancient Egyptian tomb exploration and tile/board interaction
  • mythic, exploratory
Comparison games
  • No Thanks
  • Joker
  • Byblos
Mechanics (from transcript analysis)
  • area/tiles interaction — collect and place tiles to optimize scoring paths and set collection
  • risk management — decisions about which tiles to take or avoid to optimize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the druids expansion is a must-buy
  • it's not difficult to teach because what if essentially does it gives you more of the same but with a slight twist on top of it
  • the biggest decision you're gonna have to make in this game
  • it's a take that element and balance it out
  • all in all it's a decent game, a alliance of convenience and towers, but at the end of the day everybody's got their own agenda
  • Neon has kind of only just hit the market and most people don't have a clue what it is
References (from this video)
No references stored for this video.
Video _1O777G4RhY The Broken Meeple top_100_list at 2:57 sentiment: positive
video_pk 7411 · mention_pk 21922
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Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful Root-inspired artwork
  • tight, multi-use card mechanics
Cons
  • can feel heavy and long for some players
Thematic elements
  • multi-use cards and entombment-based scoring
  • Egyptian tomb exploration and artifact collection
  • mythic archeology with a root-styled aesthetic
Comparison games
  • Fort
Mechanics (from transcript analysis)
  • Multi-use card design — cards serve multiple purposes and scoring paths depending on use
  • Set-collection and entombment scoring — timing of entombment influences end-game scoring and deck composition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a cool theme with good components and artwork, and a little twist on the normal worker placement
  • Game of Life as a Euro game that's the best way to describe it
  • deck-building very fast, almost Dominion speed deck building
  • I love it; it's quick and easy once you get used to it
References (from this video)
No references stored for this video.
Video UF9Xf3qeCUc Chairman of the Board top_10_list at 13:04 sentiment: negative
video_pk 17 · mention_pk 30
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Click to watch at 13:04 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • solid deck-building core and drafting twist
  • well-rounded and familiar for fans of the genre
Cons
  • dated feel; not as engaging as modern deck-builders
  • not a standout in the era of similar titles
Thematic elements
  • set collection bonuses and hand-elimination to optimize scoring
  • ancient Egypt deck-building with pyramid drafting
  • dated but polished abstraction
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — build and refine a deck to draft bottom cards first for scoring bonuses
  • pyramid drafting — cards are drafted from a pyramid with bottom-first access and cascading fills
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably one of my favorite Uwe Rosenberg games I've played to date.
  • it's a weird one because it's kind of like a full-size game but didn't quite feel like it
  • the rules overhead was quite high in terms of remembering what they do
  • usually trying to build these routes and establish these with blocks and then get the cards
  • it's a pretty much a paint by numbers deck builder game
References (from this video)
No references stored for this video.
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