From publisher blurb:
The galaxy has long been ruled by alliances, trade agreements, and hidden agendas. Within the shadows of these grand powers lurks the most dangerous and elusive profession – thievery on a cosmic scale. You are not just a thief, but part of an elite group that operates in the fringes of space, taking what others deem untouchable. The mission ahead is your boldest yet: the Vault of Worlds, a legendary repository of wealth and power, has emerged from myth. Nestled in the depths of a forgotten system, it is said to hold artifacts from before the age of the Trinity Pact, treasures that could reshape the entire balance of the galaxy.
This heist isn’t just about wealth – it's about control. And you're not the only one who knows it. Rival factions, traitorous insiders, and the ever-watchful eyes of the Formari and Diaru are converging on the prize. You and your team must tread carefully, moving through layers of deceit, betrayal, and deadly traps. But there’s more to the Vault than its fabled treasures – it guards a secret that could unravel everything you know.
In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.