Publisher's blurb:
This game exists because of a question: As World of Dungeons is to Dungeon World, what would the World of Dungeons equivalent of The Veil be? Rather than playing an old(er) school, rules-light, version of Dungeons & Dragons, the “retro” version of cyberpunk in the roleplaying game space is the game line: Cyberpunk; chiefly Cyberpunk 2020. ‘Punks who rebel against megacorporations rather than delve into dungeons to find treasure. Veil 2020 is my answer.
A few stand out features of Veil 2020:
A simple roll procedure that facilitates the player contributing to the stakes and possible consequences of each roll for maximum investment
3 simple, flexible, and wide-ranging classes designed to accommodate familiar cyberpunk character archetypes and brand new concepts
A simple economy system that helps incentivize the player characters to hurt the megacoporations. Money gained for hurting the establishment counts toward character experience. Spend your time doing what matters and get rewarded for it!
From the introduction:
First published in Codex: Chrome 2, this version clarifies and adds to the original text but does not add any new mechanics or rules. The aim was simply to make things clearer. This “stripped-down” version of The Veil retains some of its DNA in setting details and mechanics, but is primarily designed to facilitate a more action-packed, mission based, cyberpunk adventure; be they adventures produced by the Cyberpunk game line, or otherwise.