Skip to main content

Veiled Fate

Game ID: GID0376278
Collection Status
Description

Play as a divine being who has sired a demigod in the realm of humankind. The identity of your lineage is known only to you. Use positional play to complete quests—and influence fate to ensure the outcome is in your favor. Strike the perfect balance of misdirection and mischief to capture the throne.

There are 9 Demigods. At the beginning of the game, each player is secretly assigned one Demigod as their offspring. When the game begins, however, players may control the actions of any Demigod, not just their own. Through strategic play, special powers, and secret voting, players must aid their Demigod in gaining Renown. But be careful! Giving away your lineage too soon may cause the other players to work together toward your Demigod’s demise.

On their turn, players will have 2 actions with which to send Demigods on quests. Each Quest can result in 2 different ways, which the gods influence with secret voting cards called Fate Cards. When a Quest is completed, the Fate cards are revealed and the winning side of the card is resolved, giving some Demigods Renown and taking it from others. A player wins if their Demigod has the most Renown at the end of 3 rounds called ages, and that Demigod becomes the heir to the throne.

Part social deduction, part strategy, Veiled Fate pits wit against wit. Every move is a new clue to discovering the true lineage of your opponents. Can you foil carefully laid plans, while cementing your own path to victory?

-description from designer

Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–7 of 7
Video Y0lzmua0448 Foster the meepa Channel general_discussion at 3:36 sentiment: positive
video_pk 13421 · mention_pk 39307
Video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mentioned as playable on multiple occasions
  • relevance to current video topic (Veiled Fate reappears later as a linked concept)
Cons
none
Thematic elements
Comparison games
  • Veiled Fate
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we own a copy of that and we've never played our copy
  • we're a family of collectors
  • we could probably play that during the gameon ship
  • it's going to be awesome we're going to have so much fun
  • return to Dark Tower and we've never played our copy
References (from this video)
No references stored for this video.
Video h5tBmJqGhz8 Meele Mountain game_review at 1:23 sentiment: positive
video_pk 12423 · mention_pk 36275
Video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth with a strong social-deduction core
  • high player count (supports 2–9) enables large-group play
  • modular and extensible framework that scales well
Cons
none
Thematic elements
  • divine politics, fate, and the competition of demigods for mortal glory
  • Mythic ancient world where gods empower, scribe, and test mortals
  • mythic, secret-agenda driven with social deduction and quest-based play
Comparison games
  • Moonrakers
Mechanics (from transcript analysis)
  • area/board interaction and quest tracking — movement and quest tracking create dynamic table-state and pressure
  • card mechanics / fate cards — cards introduce new effects, bluffing opportunities, and strategic twists
  • hidden roles / secret agendas — players act as demigods with concealed goals influencing quest outcomes
  • vote-based quest resolution (feathers or scorpions) — players vote to determine quest success or failure, revealing alliance and intent
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has incredible depth and I'm super excited to show you everything that the expansion box adds to Veiled Fate
  • I think it's essential
  • this is such a great, great addition
  • Had ria expansion is just essential I think it's so stinking good
  • it's easy to learn the game
  • modular and you can use them or not use them
References (from this video)
No references stored for this video.
Video 65wqGeEcypQ Shut Up and Sit Down top_10_list at 7:00 sentiment: positive
video_pk 11065 · mention_pk 32547
Video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perfect convention game
  • High player count
  • Strategic social deduction
  • Would be in top 10 if played before filming list
Cons
none
Thematic elements
  • Secret teams and hidden roles
  • Generic social deduction
  • Social deduction with misdirection
Comparison games
none
Mechanics (from transcript analysis)
  • Misdirection — Players can misdirect others about their teams
  • Secret Teams — Players are split into hidden teams
  • social deduction — Players deduce hidden information from others' play
  • Strategic Play — Requires strategic decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've seen enough 90 sitcoms to know it's never a good idea to try to be in two places at once
  • conventions are the perfect place to play a game that requires a larger group
  • at a convention the people who signed up to play probably really want to be there
  • I'm easily distracted at a convention it's a lot of stimulus and it's overwhelming
  • it's quick and shouty and silly and it always goes over really well
  • it's unreasonably fun and lovely and feels really good to play from a pure really tactile perspective
  • it's wacky high energy dexterity silliness and that's honestly everything I want while at a convention
  • I mean no accomplishment feels as good as that
  • it's so simple and so good and it makes me laugh with my friends
  • knowing when to try and win a trick and when to try and lose a trick makes me feel so dang smart
  • it's fascinating that depending on the style of the people I'm playing with the game can feel really different
  • it's just it's dang good y'all
References (from this video)
No references stored for this video.
Video wDfjtYf1PiQ Game Played game_playthrough at 0:14 sentiment: positive
video_pk 10804 · mention_pk 31893
Video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting bluffing mechanics
  • Multiple strategic layers
  • Engaging hidden identity gameplay
Cons
  • Complex rules
  • Potential for analysis paralysis
Thematic elements
  • Hidden identity and strategic manipulation
  • Mythological world with demigods
  • Players are gods secretly favoring specific demigods
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Moving demigods to different quest locations
  • Hidden role — Players secretly choose a demigod to favor
  • Voting — Players use fate cards to influence quest outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are gods, we have birthed demigods but we don't want our opponents to know which demigod we've sired
  • There are so many secrets in this game
  • Respect that there is a global pandemic and if you're gonna play board games, play them safely
References (from this video)
No references stored for this video.
Video hVyViVvSOA4 Board Game Spotlight general_discussion at 37:09 sentiment: positive
video_pk 9483 · mention_pk 28049
Video thumbnail
Click to watch at 37:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging social deduction with depth
  • clear table presence and components
Cons
  • social deduction fatigue for some players
  • requires player buy-in to be effective
Thematic elements
  • social deduction with hand management
  • fantasy world with hidden roles
  • tension-filled deduction with strategic depth
Comparison games
none
Mechanics (from transcript analysis)
  • hand_management — cards used for actions and bluffing with some strategy.
  • hidden roles — players have secret identities influencing aims.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really neat blend of deck building and negotiation
  • Veiled Fate is a social deduction game that i end up loving as well
  • Arc Nova is a heavy game
  • it's gorgeous, the pagoda is integrated into the game
  • Cascadia is the perfect kind of game for me to introduce to my son
References (from this video)
No references stored for this video.
Video QdrVqft3K5Y The Brothers Murph top_10_list at 12:26 sentiment: positive
video_pk 2921 · mention_pk 8543
Video thumbnail
Click to watch at 12:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scales exceptionally well from 2 to 8 players despite seeming like it needs many players
  • At all player counts, only half or more of demigods are unused
  • Unused demigods create perfect misdirection and manipulation opportunities
  • Works surprisingly well at 2 players
  • Mike was initially skeptical but now adores the game
  • Excellent at all player counts
Cons
none
Thematic elements
  • Demigods gaining power through quests
  • Ancient mythological world with demigods
  • Mythological social deduction
Comparison games
none
Mechanics (from transcript analysis)
  • Demigod Manipulation — Players can move any demigods around, creating misdirection
  • dynamic team formation — At higher player counts, players form teams sharing demigods
  • Quest System — Going on quests that cause demigods to gain or lose points
  • Secret Identity — Each player is assigned a demigod at game start that others don't know
  • Social Deduction/Bluffing — Bluffing about which demigod you support while secretly helping your own
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's be honest board game publishers be lying sometimes
  • Most people would consider most games to not play really well at all of those player counts
  • That's something you can contribute to the site. We recommend you do that
  • I think the world is too small and so we got to fight over that land
  • The AI on this is super easy to run and they are really competitive and difficult to beat frankly
  • I forgot how much I really, really enjoy this game
  • Something I want to see more of in the future
  • It's one of those games where you are all building up this kind of like modern eco city
  • The gameplay is just really, really elegant
  • We really have... they're really really outstanding games
References (from this video)
No references stored for this video.
Video URObMxNrBxI Before You Play rules teach at 0:00 sentiment: positive
video_pk 157 · mention_pk 444
Video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning graphic design and large circular world board
  • Rich thematic setting with hidden identities and high player interaction
  • Flexible player count (2-8) with scalable components
  • Dynamic end-of-age mechanics add variability
  • Multiple god powers add strategic depth
Cons
  • Complex rules and potential for downtime with many players
  • Prototype copy—subject to changes
  • Memory and information management due to multiple demigod identities
  • Risk of information leakage in hidden roles
Thematic elements
  • divine politics, secret identities, fate-driven quests
  • A mythic, world-spanning board where nine demigods vie for renown across regions and age-based events.
  • emergent, player-driven, via voting and quest resolution
Comparison games
  • Moonrakers
Mechanics (from transcript analysis)
  • area control with quest cards — Demigods are moved to locations and onto quest cards to earn renown; resolving quests requires voting.
  • city cards and age cards — City center provides fate cards and end-of-age events; ages resolve via voting, with chaos cards.
  • end-of-age variability — Each age has an ending card that can switch positions or award points, altering state dramatically.
  • god powers and rest actions — Limited god powers cost fate cards; rest to exit round; can influence votes or reposition demigods.
  • hidden roles and secret connections — Players secretly control one demigod and must hide identity while pursuing quests.
  • smiting and the abyss pools city cycle — Demigods can be smited to the abyss and move through pools to the city, with tokens granting benefits.
  • team and twin variant at higher player counts — Two sets of demigod tokens with secret twins in 6-8 players for hidden alliances.
  • voting and fate cards as currency — Final resolution on quests depends on vote piles, using fate cards as actions and tiebreakers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Veiled Fate is described as a big, beautiful world board with nine demigods and a lot of intrigue.
  • You move demigods to quests and then vote, with fate cards as currency.
  • At 2 to 8 players, the game scales and can even support a secret twin variant at higher player counts.
  • The city card changes from age to age, adding variability to the end-of-age events.
  • Smiting sends demigods to the abyss, a dangerous area with path to the pools and city.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–7 of 7
View on BoardGameGeek