Publisher's Blurb:
Vestiges are otherworldly powers, unable to directly influence the mortal plane. Each befell some fate after death, some mistaken attempt at godhood, or sprang into existence in their own strange way. Normally working behind the scenes, they are all too eager to slip a hand into reality and connect with a mortal, all in the hope of furthering their unknowable goals.
Tome of Magic, an underappreciated sourcebook from the Dungeons and Dragons 3.5 days, introduced different sourges of power for magic. One of the classes, the Binder, used Vestiges to power his abilities. Here, I present to you a system for doing much of the same in the hot new game, Dungeon World.
Included are the Make a Pact move, for binding a vestige, 15 examples of vestiges just waiting to be bound, and 5 compendium classes, if binding just isn't enough.