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Viral

Game ID: GID0378522
Collection Status
Description

You are a VIRUS that has just infected a human body. Now you have to spread out and mutate your virus in order to infect other organs to gain VIRAL POINTS. But watch out for the other VIRUS controlled by other players and the powerful IMMUNE SYSTEM!

VIRAL is a 2-5 players competitive boardgame in which each player controls a virus that is growing inside a human body. Players will simultaneously play cards to place tokens on the board and move them around to gain control of zones to score Viral Points. Players also score points when they cause a crisis in an organ, thus activating the anti-virus (the immune system). Players also can play cards that allows them to attack other players. The player with the most Viral Points when the event deck runs out is the winner of the game VIRAL!

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video TZggzT_vokI The Broken Meeple general_discussion at 5:58 sentiment: positive
video_pk 13551 · mention_pk 39611
Video thumbnail
Click to watch at 5:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, compact area control that remains approachable
  • stylized, colorful components and approachable theming
  • expansion content provides meaningful variety without overcomplicating the base game
Cons
  • expansion reliance can be needed to realize the full depth
  • rulebook clarity and some edge-case interactions can be confusing
  • solo mode is not particularly engaging
Thematic elements
  • infection, immune response, and micro-scale conflict rendered in a playful, approachable aesthetic
  • A stylized human body where viruses move and compete for influence and control
  • light-hearted, cartoonish tone that softens the otherwise clinical topic of pathogens
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players position their viruses to control key locations within a system, influencing flow and power dynamics.
  • card augmentation — Cards can be augmented to modify a virus’s abilities, creating strategic choices about timing and placement.
  • hand management — A central decision-making loop where players choose actions and where to apply them in order to improve their viruses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one that I do like to bring out every now and again
  • it's basically a hand management game
  • the meat of the game is the fiddly rules
References (from this video)
No references stored for this video.
Video Dhfs4jp9A-Q Actual top_10_list at 8:08 sentiment: positive
video_pk 3288 · mention_pk 9719
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Click to watch at 8:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's quirky and it's different.
  • It's the best one that's out there.
  • In 20 years there will be so many better board games with virtual reality, but right now it's the best one that's out there.
  • One map and you're racing to finish.
  • This is a romantic comedy in a board game.
  • Magic Maze is my number one game of 2017.
References (from this video)
No references stored for this video.
Video SykgVk2l9yA The Broken Meeple top_10_list at 4:27 sentiment: positive
video_pk 1543 · mention_pk 4433
Video thumbnail
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules
  • Easy iconography
  • Straightforward to teach
  • Great artwork
  • Underrated gem
  • 90 minutes or less
  • Thematic humor
Cons
  • Limited area control games of this type
Thematic elements
  • Disease/virus infection of human organs
  • Inside a human body
  • Thematic area control with humor
Comparison games
  • Typical area control games
Mechanics (from transcript analysis)
  • Area Control — Players control different organs to score points
  • Card Play — Cards restrict where players can take actions
  • hand management — Cards are held and played strategically, returning after rounds
  • Push Your Luck — More points scored attracts opponent interference
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a nice quaint little puzzle game that most people have probably never heard of
  • there's a lot of different ways to approach it but the rules pretty straightforward
  • this is another underrated gem in my book
  • area control game in 90 minutes or less there's not many of those around really
  • really has kind of won me over as a really solid deck builder and i didn't think i'd be saying that very often
  • it is so good in fact that this has the easy chance of hitting my top 100 next year
  • i love how simple this game is but you've got a lot of decision making to do
  • in terms of a modern cluedo there is no better version to get than this
  • one of the easiest games to teach especially if you already know how to do trick taking games
  • really low complexity ratio with a pretty decent amount of depth
References (from this video)
No references stored for this video.
Transcript Navigation
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