Darkness covers your approach as you alight on the riverbank. Swiftly, you hide the boat and shoulder your gear. The mission is clear: capture or kill your target; rendezvous at the extraction point; get out. You have two days. Nodding to your team, you set off toward the glowing lights of Vaillant.
War Story: Occupied France is a co-operative narrative game for one to six players set in World War II occupied France that captures the stakes and tension of espionage and resistance warfare. Your team of covert operatives is all that stands between the infamous German officer Heidenreich and the systematic destruction of French Resistance forces in Morette.
Through three replayable story missions, you must exploit the specialties of your chosen agents to uncover information, enlist allies, and obtain weaponry. Engage occupying forces on tactical encounter maps where careless positioning could cost your agents' lives. Remember, no plan survives contact with the enemy...and time is running out.
—description from the publisher
- Engaging narrative
- Multiple mission paths
- Innovative decision-making mechanics
- Historically inspired setting
- Complex rule system
- Limited replay in demo version
- French Resistance spy mission
- Jersey, Channel Islands, World War II
- Choose your own adventure
Mechanics (from transcript analysis)
- Narrative decision-making — Players make choices that affect mission outcomes
- Skill checks — Use character stats and tokens to determine success
- Stealth and combat — Players can choose between stealth or direct confrontation
Video topics + discussion points
Quotes (from this video)
- We are a crack team of crack Specialists
- The fate of Western Europe is on the line
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Unstoppable is my number one of 2025.
- Is it as good as Exceed? Heck no. But it's good enough that we'll play it sometimes.
- The core card play is so good. The combos and cooperation are great.
- My son and I have really enjoyed the 1v1 mode in Yomi 2.
References (from this video)
- strong narrative quality that can be emotionally impactful
- accessible due to stat-based checks rather than dice luck
- replayable through multiple missions and outcomes
- story brutal and not suitable for all players
- rulebook may be dense for newcomers
- narrative-driven choose-your-own-mission style wargame
- World War II covert operations in occupied France
- personal, mission-focused storytelling with branching outcomes
- Choose Your Own Adventure-style narrative games
- COIN/Counter Insurgency lineage (political war game approach)
Mechanics (from transcript analysis)
- Narrative branching — choices influence future missions and outcomes
- Role selection and mission assignment — select agents and assign them to missions with stats-based checks
- Skill checks without dice luck — sum the agent stats to resolve tasks, reducing randomness
Video topics + discussion points
Quotes (from this video)
- it's got the feeling of a Euro with tile Drafting and lay(e) but also you're rolling dice to determine the actions
- it's all about secretly bidding power as you fight for area majority and control around the board
- the story is so well written and the choices you make feel like they matter and they're important
- I love Robin Hood as a theme give me all the Robin Hood Stories movies games more please
- River of Gold is my number one game of 2024 for me
References (from this video)
- Director's pedigree (Unded series connections) and narrative potential
- Very little detail in transcript; uncertain execution
- Choose Your Own Adventure narrative co-op
- World War II/Narrative co-op
- branching, player-driven story
- Here I Stand
- Virgin Queen
Mechanics (from transcript analysis)
- cooperative narrative with branching paths — Players collectively navigate a narrative with choices
Video topics + discussion points
Quotes (from this video)
- it's kind of spirit Island light if you would play Spirit Island but you're not Gods but chickens
- could we have rolling rights for all the games in the world
- jokes don't have to be funny
- Heart of Darkness Vietnam 1967
- Cooperative game where all of you are chicken