From publisher blurb:
A treasure trove of post-apocalyptic player options.
The wasteland is a deadly and unforgiving place, but its constant challenges are a crucible that produces heroic figures whose deeds may influence the world for the better. Some instigate change through action, some through words, and some through their contributions to the collective understanding.
Wasteland Wonders presents three new character classes compatible with Wasteland Wanderers and other books in the Wasteland Worlds product line, plus many new character options that expand on existing player-facing content from across the series.
More classes and archetypes for your post-apocalyptic game.
Wasteland Wonders introduces three new classes to the game.
The Sailor class, members of which specialise in operating as part of a vehicle's crew but are equally capable adventurers on land. This class has 6 archetypes (4 unique, plus 2 variants of existing Scoundrel archetypes adapted to be compatible with the Sailor):
The Captain has the command skills necessary to be command their own vessel and its crew. This archetype is compatible with the vehicle rules in Wasteland Wheels.
The Marine wields fighting skills in defense of their vessel, leads the charge during boarding actions and uses their environment to combat advantage.
The Navigator has keen perceptive and pathfinding abilities, able to chart safe and efficient courses and also to keep track of their enemies during combat.
The Rigging Runner moves fearlessly in high places such as a sailing vessel's rigging or the exterior of an airship, and excels at using their lofty positioning to make deadly assaults on their enemies.
The Salvager is an expert diver, wielder of spearguns and other piercing weapons, and seeker of salvage.