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Players take turns moving down a river a distance that equals the roll of a die. Some river spaces cause you to lose water, others to gain it. A player must have at least 10 gallons of water to take his turn; if he is short, he can take water from a community cistern that all players voluntarily contribute to. The player with the most water when all players have reached the end of the river wins. However, if one or more players has/have fewer than 10 gallons of water when the other players have finished, then everyone loses.
Year Published
2019
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