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We Die Here explores the lives and secrets of a small, isolated town. It was inspired by my love for stories like Twin Peaks, Stephen King’s It, and Netflix’ Dark, where the town is as much a character in the story as its inhabitants. Isolated, turned inward, and more than a little creepy, the town is the monster in this tale. It rarely lets people go: characters are born and die here - and only if they’re very lucky does the latter come as the natural end to a long life.
Each character, including the town itself, has three basic drives: a Need, Want, and Secret they desperately seek to keep. While every player creates their own character, they create the town together with the GM assigning it a Need, Want, and Secret.
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