The sun is shining in the Abysmal Woods where you’re strolling without a care in the world, your weapon at your belt, dreams of adventure in your head. On your path, you stop before a damaged dungeon door. It seems that great battles took place here, a sure sign of coveted treasure inside.
You recognize this dungeon from the ballads sung in your village! However, you’re not the only one who wants to enter, despite the warnings left around the entrance by the previous adventurers. Will you muster your courage to break open the door or will you let your opponents brave the monsters found inside? Let the adventure begin!
Welcome Back to the Dungeon is a simple and subtle push-your-luck game in which you’ll need to adopt a show of bravado or outwit your opponents!
- easy to explain
- great for mixed groups
- some players may want heavier crunch
- adventure and dungeon exploration
- dungeon crawl theme with a contemporary twist
- Descent
- D&D adventure co-ops
Mechanics (from transcript analysis)
- quick dungeon crawl / push-your-luck elements — players send characters into dungeon to fight monsters and collect loot
Video topics + discussion points
Quotes (from this video)
- the simplest game that I could call strategy for me was Cascadia
- it's a story driven quick pace story game that takes quite a while to play
- this is a heavy heavy game AR NOA
- you can pull it out I play whenever wherever almost with anyone except my grandma
References (from this video)
- fast, quick to teach and play
- fun back-and-forth tension as players decide when to push forward
- not universally loved by all due to luck and scoring swings
- some may prefer deeper or longer dungeon crawls
- lightweight dungeon crawl
- fantasy dungeon exploration with adventurers
- quick, competitive dungeon exploration with score-chasing
Mechanics (from transcript analysis)
- deck-building / hand management — adventurers draw and play cards to defeat monsters and gain points
- risk management — players decide when to enter or push their luck in the dungeon
- set collection / scoring — victory points accumulate through successful runs and completed objectives
Video topics + discussion points
Quotes (from this video)
- Nations is this big box civilization game which sounds really intimidating when in fact it really isn't
- it's just a really big card game
- you're building your city with animals
- it's a rock paper scissors thing
- this is a game that's the closest to being real detective as i have ever played
- you have five different cases that continue the story
- it's stressful but it's also really fun
- one player is the architect he draws a card and he sees what needs to be built
- the monkey in the middle is telling the monkey in the end who cannot see what needs to be built
- you are a witch you're brewing