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Welcome to the Dungeon

Game ID: GID0385601
Collection Status
Description

Welcome to the Dungeon — first released as Dungeon of Mandom — is a push-your-luck dungeon delve in which 2-4 players take turns essentially daring each other to go into a dungeon with less equipment than they start off with while filling the dungeon with monsters. Players can win the game by winning 2 rounds or get eliminated from the game by losing 2 rounds. Each player has a 2-sided players card that has a white side and a red side. The first win taps the player card and the 1st loss flips the card over to the red side. A 2nd loss will have the player turn the card back into the box.

The game is played in rounds. The player sets up the base character and all the equipment equipped. This represents every player as a fully equipped dungeon delver.

Each round, the start player (the person who challenged the dungeon last or the last player to be in a dungeon) can choose to draw a card from the monster deck or pass their turn.

If they choose to draw, they can do one of two things: (1) keep it and de-equip an equipment or (2) place it face down in the dungeon. Placing it face down in the dungeon creates the dungeon deck and fills the dungeon with monsters that the challenger will have to face later. If they choose to pass their turn, they cannot participate in the rest of the round. Once only one person is left after all the other players have passed their turn, that player then becomes the challenger and must go into the dungeon with only the equipment he has equipped.

The player then flips cards off the dungeon deck and fights the monsters within. Some equipment allow you to null the enemy damage or be able to withstand it by increasing your HP. If the player survives the dungeon with at least 1 HP, they win that round. If not, they lose. The players then reshuffles all the cards to make a new monster deck and re-equips all the equipment to start a new round.

The game ends when someone has won twice or one player is the last man standing.

Welcome to the Dungeon includes four different sets of character cards whereas Dungeon of Mandom has only a single character.

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–5 of 5
Video CX3DNcLYGlo Going Analog quiz_show at 3:08 sentiment: positive
video_pk 12643 · mention_pk 36910
Video thumbnail
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dungeon exploration with push-your-luck elements
  • dungeon-themed micro-game
  • light, humorous
Comparison games
  • Love Letter
  • Sea Salt & Paper
Mechanics (from transcript analysis)
  • push-your-luck — players gamble on cards to build a dungeon while avoiding a bad reveal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a good one I like it a little bit better than Welcome to the Jungle or Welcome to the dungeon because of just like it's because the form factor in the box and the it's cute
  • they're like dungeon delving games
  • they are Coop games so well done
  • the common bond for a bonus point is that they're all Coop games
References (from this video)
No references stored for this video.
Video eceY4_PD_Nc Adam Porter top_100_list at 11:31 sentiment: positive
video_pk 11320 · mention_pk 33269
Video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, multiplayer-pacing with escalating stakes
  • Compact and accessible
Cons
  • Theme is light, may not appeal to all players
Thematic elements
  • dungeon exploration and monster escalation
Comparison games
  • Want to compare to other push-your-luck games
Mechanics (from transcript analysis)
  • push-your-luck and simultaneous drafting — Players add monsters to a central deck and collectively decide when to stop; the dungeon grows scarier over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lovely production nice artwork it's been around for years now
  • it's a push your luck game and it's quite simple but tense
  • it's a game of chicken and the dungeon gets bigger and scarier
  • it's a neat little decision
  • it's a classic trick taking game
References (from this video)
No references stored for this video.
Video eceY4_PD_Nc Adam Porter top_100_list at 11:31 sentiment: positive
video_pk 11320 · mention_pk 33273
Video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, thematic, and highly engaging for groups
Cons
  • Mitigation of monster deck size can alter pacing
Thematic elements
  • exploring a dungeon with monsters
Comparison games
  • Welcome Back to the Dungeon
Mechanics (from transcript analysis)
  • push-your-luck progression — Players add monsters to a central deck; risk grows until a player escapes while others face the dungeon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lovely production nice artwork it's been around for years now
  • it's a push your luck game and it's quite simple but tense
  • it's a game of chicken and the dungeon gets bigger and scarier
  • it's a neat little decision
  • it's a classic trick taking game
References (from this video)
No references stored for this video.
Video OwcCsCuPR-s No Rolls Bar top_10_list at 1:10 sentiment: positive
video_pk 10711 · mention_pk 31639
Video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly portable
  • Good for 2-4 players
  • Tense and quick rounds
Cons
  • Can be punishing if you mismanage risk
  • Luck-based elements may frustrate some
Thematic elements
  • dungeon delving, equipment tracking, danger management
  • Fantasy dungeon crawl with adventurers
  • fast, tense, push-your-luck dungeon exploration
Comparison games
  • Love Letter
  • The Mind
  • Star Realms
  • Six Nymphs
Mechanics (from transcript analysis)
  • monster deck placement — Top card of the monster deck is placed in the dungeon; players decide whether to reveal or remove it (affecting equipment) or pass.
  • three action choices — Look at monster, place it, remove equipment to adjust difficulty, or pass.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a tense juicy little bastard a gamer pushing your luck
  • it's a goddamn tiny game and will fit in just about any pocket
  • agonizing choices in this game in only a tiny amount of space
  • a perfect blend of hubbub lies funny voices and getting to walk around like your puaro jacques
  • the crew mission deep sea is brain burning
References (from this video)
No references stored for this video.
Video UUhCuGCmr4I Adam Porter Board Games analysis at 5:33 sentiment: positive
video_pk 37 · mention_pk 91
Video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique structure where one player plays while others watch
  • Exciting moments with cheering and jeering
  • Small box game with simple rules
  • Creates bravado and risk-taking
  • Great filler game
Cons
none
Thematic elements
  • Adventure
  • Dungeon
  • Light
Comparison games
  • Welcome Back to the Dungeon
Mechanics (from transcript analysis)
  • bluffing — Players have hidden information and must decide whether to be brave
  • Hidden Information — Players see cards others don't see
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the reason I wanted to talk about this topic was one was because I've just picked up the quacks of qward Lindbergh expansion the herb witches which is a really good expansion just to add some more of the same really more variety to that game which was my favorite game of last year
  • so push your luck or press your luck games as they tend to be called in America
  • it's looking at the odds and trying to make a mathematical decision is it worth me taking this risk or is it not and of course the presence of other people around the table changes that because it's not just about the maths it's also about knowing the psychology of those other people
  • I love all the messin about you doing captain carcass you turn over one card it allows you to do something else and then you can use this special power to do something else
  • the pushier luck stuff is strong in throne that's where the fun in the game is it's recognizing how many does to throw
  • I love this honour of games I wish there were more of them
  • thank you very much for watching I hope this was interesting for you if you enjoyed it please watch some of my other videos on BoardGameGeek I'm Adam 78 on YouTube I'm Adams Borg in wales on twitter i'm at board game wales
References (from this video)
No references stored for this video.
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