From publisher blurb:
Epic Weapons and Tools That Defined the War of Rage!
The dawn of civilization was a period of unprecedented power for the spiritual weapons and tools of the Fera. 10,000 years ago fetishes, talens and totems looked and operated on a scale that modern Garou would look upon with awe. With this Savage Age book you have a toolbox of items and mechanics to make the Savage Age feel different than the modern Apocalypse.
Savage Age Volume 3 continues Volume 1 and Volume 2's exploration of the War of Rage.
In this book are the tools and mechanics to help you get into the mindset of a Pleistocene-era Fera. There are new stories, fetishes, mechanics, totems, and essays on how to play in a Savage Age game (and were designed to be useful in a Werewolf: the Apocalypse game as well)
Apocalypse or Savage Age -- Werewolf players will want this book.
The Tools of Extinction
The Savage Age Vol: 3 Features:
LOTS of new Paul Way art! Lots. This is an item book, and we made sure that the items inside are defined not only mechanically, but also in terms of images.
Designed for Werewolf: the Apocalypse and Werewolf: the Savage Age.
Character-focused rules and setting background for playing in the War of Rage.
Dozens of new fetishes and talens specifically designed to reflect the power, mystery and epicness of the Savage Age.
"Awakened Fetishes" - festishes with unlockable powers that grow with the spiritual power of their user.
New totems designed with period-specific mechanics. These are not throw-away totems - but redesigns of old favorites as well as new approaches to new concepts.
Essays designed to make approaching the Pleistocene less intimidating.
Writers' and editor's notes that discusses design decisions.