Call yourself Ishmael. Enter the world of Moby Dick, by Herman Melville! This adventure module follows the crew of the Pequod as they complete their hunt of the legendary White Whale. Learn a little about the ancient tomes of literature from our own world while enjoying a round of D&D. Play as the thoughtful Starbuck, the care-free Stubb, the quirky Queequeg, or create your own mate or mast-header. Tempt fate by battling tempests, rescuing crew, and then chasing that magnificant beast of lore: Moby Dick, the White Whale!
This adventure is designed to run about four hours for 2-7 players of fifth level and contains six pre-generated character sheets. It is perfect for library events, after-school activities, or as a break from your normal campaign. This module is designed to run in a non-specific coastal fantasy setting, such as Ghosts of Saltmarsh, or can be run as a one-shot adventure that stays close to the source material.
- from the publisher's blurb