The night has fallen and your mind is floating in the magical world of dreams. But the Dream Spirits want to have some fun tonight! They are giving their best and the dreams become strange and surreal. Become the dreamer, put on your sleeping mask and try to figure out your dream and which spirits are the Naughty ones. Become a good spirit and help the Dreamer by giving him clues about the dream before the naughty spirits mess it up. Close your eyes and dive in!
At the beginning of each round of When I Dream one player takes the role of the Dreamer and "falls asleep", wearing a cloth mask. The other players are secretly dealt their role cards determining what kind of spirits they are "good" or "naughty" or if they are just "tricksters" changing sides as the game goes by.
The whole round lasts 120 seconds in which the spirits are drawing "Dream" cards depicting a specific element of the dream, trying to describe them to the dreamer using one word each. The dreamer can guess what the element of the Dream is at any time, placing the card to the good spirits team side if the guess was correct and in the naughty spirits pile if it was not.
At the end of the round the Dreamer and the good spirits get a point for every card in the good spirits pile, when the naughty spirits get one point for every card in the naughty spirits pile. The tricksters get points according to how well balanced the two teams were at the end of the round, gaining extra points if they managed to equally balance the two piles.
At the end of the round, the dreamer must use the words he guessed and story-tell his dream for extra points before he opens his eyes.
You can learn how to play in a few minutes and have a great laugh right from the start. Each role is challenging and entertaining giving the game more depth according to the player’s imagination, providing a wonderful experience with a unique dream every round.
- great for large groups and lively sessions
- unique blindfold mechanic adds a fun twist
- fast rounds with lots of laughs and interaction
- learning curve to understand roles and rules
- some players may struggle with memory aspects
- clues and clues balance between truth and misdirection
- dreamworld party setting with roles
- playful, quick-hitting party nuance
Mechanics (from transcript analysis)
- blindfolded clue-giving (the dreamer is blindfolded) — Dreamer tries to guess words based on clues from others while blindfolded.
- memory scoring — Extra points awarded for recalling words/clues after a round.
- role-based hinting (boogeyman, fairy, Sandman) — Each role has a different objective: give good clues, mislead, or balance clues.
Video topics + discussion points
Quotes (from this video)
- it's interactive and pushes you to think about what others are doing
- there's so many cool formatic touches to this game
- it's one of the most challenging guessing games
- it's the purest example of a hidden movement game
- there's Jeopardy your characters could die
- I love word games
- Clank is my favorite deck building game because of that push or luck
- it's a completely different party game that blindfold surprisingly just adds something
References (from this video)
- Accessible entry into storytelling games
- Strong social interaction
- Some players may prefer more structured RPGs
- Dream-guided storytelling with imaginative prompts
- Dream world storytelling
Mechanics (from transcript analysis)
- storytelling with dream cards — Players cooperatively tell a story guided by card prompts and themes.
Video topics + discussion points
Quotes (from this video)
- I can't wait to chat to you all again at next year's Expo or Essen in October
- this is easily the best game that I played all weekend and it wasn't even a board game
- meeting the actual viewers... I had so much fun chatting to you all about your favorite board games
- I make these videos in this flat on my own and it makes it so much better to get out there and meet people
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Times Up, one of the greatest party games ever.
- Pictures is a game I don't understand.
- Just One's such a great game. It works in every situation.
- Detective Club where everyone's lying.
References (from this video)
- fun word-association mechanic
- memory-based bonuses encourage recall
- not purely memory-centric; others may see it as social game
- remember clues to maximize points
- word association party game with memory bonuses
- Times Up
- Matrioska
Mechanics (from transcript analysis)
- memory — remember clues given across rounds for bonus scoring
- party_game — social deduction/interpretation with word clues
Video topics + discussion points
Quotes (from this video)
- the game is super fast
- I highly recommend that one
- Witness used memory in quite an interesting way
- it's really good family weight game where the actual lack of memory skills can actually make the game better
- Extremely charming and I think um very underrated actually
- This is a cool party game because even if your trivia knowledge isn't very good, you can still get the answers correct based on the previous clues given
References (from this video)
- clever and novel party-game idea
- great for groups and creates lots of laughter
- strong comparison to other social deduction/word games
- depends on group dynamics; some word associations may miss the mark
- can be chaotic with very large groups
- dreams, subconscious ideas and storytelling
- Dream world / dreamscape
- hidden roles with dream-recount mechanic
- Fake Artist Goes to New York
- Mysterium
Mechanics (from transcript analysis)
- hidden roles — Some players are fairies, imps, or tricksters with goals that influence the guesser's behavior
- recounting words told in a dream — Before revealing, the blindfolded player recalls the words heard during the dream phase
- word association under a blindfold — A blindfolded player tries to guess a target word by hearing related words
Video topics + discussion points
Quotes (from this video)
- this is my favorite game from Essen
- it's just such a clever idea
- it's up there with fake artist goes to New York or mysterium
- the blindfold they're clueless
- it's really a cool game that people are going to want to be playing
- I was really surprised by how much I like this one
- the box is massive it's far too big for what's in there
- it's a very simple party game
References (from this video)
- Unique, strong theme
- High party potential and variability with different clue styles
- Requires careful component quality and setup
- Not ideal for very small or very large groups without adaptation
- Dream interpretation and clue-based play
- Abstract, dream-themed party game
Mechanics (from transcript analysis)
- Role-based clues and hidden information — Randomized roles and clues create dynamic rounds with misdirection.
- Surreal clue-giving — One player gives clues to teammates to guess a surreal card while others misdirect.
Video topics + discussion points
Quotes (from this video)
- the majority of these I got for free as review copies
- I'm interested in all of these games but most of them I haven't played yet
- I absolutely love when I dream
- this is the party version right here
References (from this video)
- excellent party-style storytelling
- engaging with the right group
- not ideal for very large groups
- storytelling and clue-giving under a dream-like veil
- dream-world guessing game
- imaginative, collaborative with hidden roles
Mechanics (from transcript analysis)
- hidden_role — players assume roles that influence clue-giving and guessing
Video topics + discussion points
Quotes (from this video)
- Junk Art might be my favorite dexterity game of all time
- the system is very clever... the way that you select the Domino's and the way that they fit together
- Pandemic Iberia just takes basic Pandemic puts it in olden times and has a bit more theme to it
- When I Dream is a brilliant party game
- Captain Sonar adds a big hit of a game this is a big group game