Welcome to ‘Where Will You Go? 2!'
It’s all well and good to get straight to your plot points on the road with a “you travel to…” and leave it at that, but if you want to make the travel a little more exciting, add a bit of combat, roleplay or riddling (or just stall the party for long enough that you can plan for next week’s session,) a few ideas never go awry. I made this document in order to have something quick and easy to refer to and figured it’d be good to share the love as well.
This pack is the second of its kind and spans a few different subjects that weren't covered in the original. There’s a little something that should work for every campaign; serious, stupid, deeply unsettling, and references that will give you a laugh.
- from the publisher's blurb