With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country.
In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West.
This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources.
—description from the publisher
- By buzzer games
- Host likes their stuff
- Sequel already released
- Haven't even opened original
- Got from math trade 5 years ago
- Network building
- Railroad routes
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am
References (from this video)
- Not interested in train games
- train
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the fastest-growing boardgame community in the world
- I'm a big fan of Kitchen rush
- why isn't this an everybody toy store this should be sold alongside uno
- I think one of the best low-complexity games over the plate
- my favorite board game reviewer is a channel called alas board games
- so bloody good game
- wow this is I should have played at ages ago
- reckoners is really cool game
- this is a fabulous looking game real-time submarine warfare game
References (from this video)
- Simple rules
- Easy to teach
- Good depth from strategy
- Dynamic map creation
- Different player paths
- Replayability with random town tiles
- Optional expansion adds minimal complexity
- Requires rethinking routes as opponents place tiles
- Building rail routes and transporting goods
- Train network across a map
- Pick up and deliver transportation
- Ticket to Ride
- Tessuro
- Metro
Mechanics (from transcript analysis)
- Action points — Limited action points to spend on train movement
- Pick up and delivery — Moving trains to collect and deliver resources
- resource collection — Collecting resources and converting to points
- set collection — Collecting shares/resources for points
- tile placement — Building the map with hex tiles containing routes
Video topics + discussion points
Quotes (from this video)
- it's a nice quaint little puzzle game that most people have probably never heard of
- there's a lot of different ways to approach it but the rules pretty straightforward
- this is another underrated gem in my book
- area control game in 90 minutes or less there's not many of those around really
- really has kind of won me over as a really solid deck builder and i didn't think i'd be saying that very often
- it is so good in fact that this has the easy chance of hitting my top 100 next year
- i love how simple this game is but you've got a lot of decision making to do
- in terms of a modern cluedo there is no better version to get than this
- one of the easiest games to teach especially if you already know how to do trick taking games
- really low complexity ratio with a pretty decent amount of depth