From the introduction:
White people desperately want spirit animals.
There is some evidence in ancient European cultures for spirit animals: familiars, the Agathion, Germanic totems, and the fylgjur are all analogous to what modern-day whites call the spirit animal. However, these are often not cited in the new age books you’d find at your local Barnes and Noble. White people love “native traditions” and “Eastern mysticism” that give us a spirit animal, in the same way we love online quizzes that tell us what Disney characters we are.
This game is not about indigenous spiritual practices. This game is about giving privileged, naïve white people exactly what we want - a spiritual reflection of ourselves on a vision quest. That that spiritual reflection isn’t as sexy as a wolf or a fox, and also does not reflect the cultural suffering we do not have encoded in our blood and hearts?
Well, that’s something you might want to speak to a manager about.