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White Wolf Magazine (Issue 30 - Feb 1992)

Game ID: GID0388023
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Contents:
’’’Runes’’’
Stewart gives us insight into WHITE WOLF’s future
‘’’From the pack’’’
Letters written by you in a column put togheter for you
‘’’Raiko’’’
As Storm Knights quickly learn in this Torg adventure, Nippon corporations can sometimes fall victim to their own machinations
‘’’Curse’’’
Time is proven a fickle beast in this short story based on the Time and Time Again roleplaying game
‘’’New Shamanic Totems’’’
Expand your spiritual devotions in this addition to the Shadowrun
‘’’Feature Review: Darksun’’’
Take a detailed look into the deadly and wondrous new world from TSR
‘’’Pulling no Punches’’’
If you ever wanted to take a martial arts class, now’s your chance, through the teachings of the designers of CORPS
‘’’The Silicon Dungeon’’’
With reviews of some of Christmas computer releases, you can now fly through space and become Conan!
‘’’Deadly Legacy’’’
Family members look disconcertingly alike in this AGE of RUIN adventure set in the American south
‘’’The Scope of magic’’’
Some fun new spells that might light up your life in the Nightlife roleplaying game
‘’’Capsule Reviews ‘’’
In this issue we take a look at the new releases for AD&D, Shadowrun and WFRP

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