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Whitefaire Adventurer's Guide

Game ID: GID0388074
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Publisher blurb:

The cold land of Whitefaire is riven with rivals and conflicts. Now, with their absent queen plotting her return, the stage is set for conflict and war which could tear this fracture region apart.

This adventure sourcebook is for DM's and players looking for a cold and icy setting for their campaigns.

Created independently by the Dark Peaks team, this 96 page long sourcebook takes adventurers to this icy cold northern realm of Whitefaire, which sits upon the border of the Savage Frontier. In this choatic, ungoverned realm is the undiscovered treasure of Whitefaire amber, a hugely powerful magical resource. Exploring themes such as colonialism, self-determination, and survival, this book explains the underlying structures, lore and history of Whitefaire.

This book includes:

- Two new races: the Frostkin are natives of Whitefaire, long hardened to snow and frost, who are always accompanied by their faithful Husky dog companion. The Werellama is an individual carrying a very specific curse of lycanthropism, able to slip into a different form to spit, kick, bite and travel quickly across the land.

- Three new subclasses: The Frost Strider is a ranger heavily skilled in survival amongst the snow, while the Storm Caller uses the power of ice and frost to their advantage. The Deep Domain cleric watches out for miners and diggers, using their power to protect and profit from such a dark business.

- Rules for snowy and arctic environments, including blizzards, ice-climbing, ice-lakes, glaciers and snowball fights!

- Rules for the use of snow sleds for travel across Whitefaire, including a choice of pack animal. These rules also include how to fight from a sled and how to create exciting sled chases across the fields and forests of Whitefaire.

- Rules for the use and sale of Whitefaire Amber, a heavily controlled substance with powerful magical properties.

- The Blood Red Snow - An included adventure for 4 player characters at level 2-3, which involves the hunt for a lost officer and stands as an introduction to the realm of Whitefaire and its threats.

And much more, including the goblins nations, the other power groups within Whitefaire, specific equipment, profiles of powerful people and a full set of statblocks to support them.

For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, the Whitefaire Adventurer’s Guide provides the setting, story, and character options needed to participate in a campaing within, above and below this frozen land.

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