Publisher blurb:
Whitehack is a complete mainstream fantasy role-playing game in only 32 pages. It owes a lot to the Old School Renaissance movement, especially to the previous work of Marv Breig and Matthew J. Finch, but it is a hybrid of old and new rather than a retro-clone. Whitehack features
0e roots
Three (new) classes
Two d20s and three d6s needed to play
A group system that deals with character species, vocations and affiliations
Unified saving throws
Task rolls and auctions for longer contests
Magic system based on vocations, miracle wordings and hit point costs
Combat system with full rules for the use of grids and miniatures—but you can play without too!
New rules for death and healing
Referee section with advice on play style, campaigns and adventures
More than 80 monsters
Advice on magic artifacts, with a few fleshed out examples
An example campaign
Two introductory adventures
Character sheet
Eight example characters
A hundred fantasy names
32 saddle-stitched pages in trade size (6 x 9 inches).