Skip to main content

Why So Evil

Game ID: GID0388428
Collection Status
Description

User Summary

Navigate a cube to roll and meet up with another cube. Different obstacles bar your way, some are static and some kill you on touch. The game's name stems from the difficulty involved in having no check points outside of practice mode (and perhaps poor control response).

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek