From publisher blurb:
This world is much like our modern times but well entrenched and steeped with a long secret history of magic practitioners. In normal society, the ungifted and the enchanted ilk live among one another. But of course, you must keep your skills a secret so the ungifted do not spread fear and anger toward your kind.
Wicked Pacts is a modern-day game of magic in which the Players create magic users who practice different types of magic. In this secret world of magic, various organizations band together to work toward their agendas. Globally, the Hermetic Order is the most powerful of the ruling groups. They have a long history of protecting their kind and ensuring the magic surrounding us all does not spill over in full view for the ungifted to witness.
Players take the roles of magic users such as warlocks, seers, demon-hunters, etc… just trying to get by in this world. Due to the multi-lateral cold war between factions covertly fighting over territory and influence, the players must align themselves with a faction for safety.
Within these pages are a wide variety of NPCs for gamemasters to use in an existing game or to spawn a whole new mission-based around one of these NPCs. There are categories of Good, Bad, and Neutral—each character with a brief background and three plot seeds to spawn a mission or side mission.
This supplemental book is to be used with the Wicked Pacts rulebook. It can also be used for any other modern urban fantasy or horror game.