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Can you believe we're up to the third one of these already? In this edition of Wild Magic & Woes, we're focusing less on positive and negative effects and what scenarios the characters are in to focus on the *theme* of the campaign instead. Do you need a horror-esque wild magic table for your Strahd sorcerer? Do you need something that works for your underwater campaign? That's what we're doing here. Mechanical, non-mechanical, saviours of encounters and death sentences, it's all there.
- from the publisher's blurb
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