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Wildlands

Game ID: GID0389288
Collection Status
Description

The great evil has fallen, and has taken the capital with it. Where once there was a kingdom, there is now only the Wildlands. In a lawless fantasy world, you must band together for survival, treasure, or maybe even glory. Players control rival factions, each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess, some on raw strength, and others on the bond between characters, offering a wide range of playstyles to explore.

Created by award-winning game designer Martin Wallace, this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play, but packed with tactical nuances that will keep you coming back for more, it is the perfect approachable skirmish game with endless replayability.

—description from the publisher

Year Published
2018
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video SGXvH0p9Tyw Actualol top_10_list at 10:53 sentiment: positive
video_pk 11895 · mention_pk 34886
Video thumbnail
Click to watch at 10:53
Overall sentiment (raw)
positive
Pros
  • stunning production and top-tier minis
  • rules are simple and immediately playable yet offer tactical depth
  • strong two-team competitive dynamic
Cons
  • miniatures and production can raise price and setup time
  • thematic coherence depends on table engagement with the minis
Thematic elements
  • control of powerful characters and strategic confrontation
  • faction-based skirmish with a fantasy/Western vibe
  • tactical, hand-driven with evolving board state
Comparison games
  • Code Names
  • Mysterium
Mechanics (from transcript analysis)
  • Card-driven actions — cards determine objective-based actions for each turn.
  • hidden team composition — each faction has hidden character reveals leading to surprises.
  • Variable player powers — each character has unique abilities that shape play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's intensely thematic as you spend the game drawing on your map trying to eliminate possible areas and deduce where it could be
  • Chronicles of Crime is a crime solving game in the vein of Sherlock Holmes consulting detective that uses an app to deliver its clues and story
  • the game lets you step into the crime scenes yourself by using virtual reality glasses with the phone app
  • Shadows Amsterdam feels like a wonderful combination of Code Names and Mysterium turned up to eleven by introducing the frantic stress of a real-time game
  • Detective a modern crime game is a crime solving cooperative game from Portal Games
  • the cases are rich and complex and you will feel like real detectives as you take notes, pour over all the information and argue with your friends about suspects and leads
  • Railroad Inc hits that perfect spot for a roll and write game of being easy to jump into
  • the river is the latest game from Days of Wonder who are famous for beautiful approachable games for newbies like Ticket to Ride
  • timing is everything you desperately want to build early as bonuses dwindle
  • Western Legends the freedom of sandbox means they can be loose and there's some expectation to balance the game if you don't want someone to achieve a runaway outlaw strategy you need to stop them but that's keeping with the theme
  • it's the closest boardgames will come to the video game Red Dead Redemption
  • Pictomania is fast fun and chaotic
References (from this video)
No references stored for this video.
Video dCCyAMfHFDE Board Game Replay playthrough sentiment: positive
video_pk 10523 · mention_pk 30943
Overall sentiment (raw)
positive
Pros
  • Interesting faction mechanics
  • Dynamic turn structure
  • Strategic card play
Cons
  • Complex turn sequence
  • Potentially confusing interrupt mechanics
Thematic elements
  • Faction-based combat
  • Fantasy battle arena
  • Competitive skirmish
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to control spaces and collect victory points
  • Card-driven actions — Players use cards to move, attack, and perform special actions
  • interrupts — Players can interrupt other players' turns with special actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fact is like either you have two activations symbols but your card and ready have less action
  • An extra character on the board is big
References (from this video)
No references stored for this video.
Video L3KCK5Zgrz8 Board Game Replay game_review sentiment: positive
video_pk 8444 · mention_pk 24824
Overall sentiment (raw)
positive
Pros
  • Tactical depth
  • Unique interrupt mechanics
  • Asymmetric faction design
  • Replayability
Cons
  • Initial complexity
  • Analysis paralysis potential
  • Steep learning curve
Thematic elements
  • Tactical combat and crystal collection
  • Lawless ruins
  • Competitive faction-based
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players fight to collect crystals and eliminate opponents
  • Card-driven actions — Each faction has a unique deck of cards with multiple uses
  • Interrupt system — Players can interrupt other players' turns with special cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It takes a while to get used to, but it's good
  • Roll with the light of the hand that you have, not the hand that you want
References (from this video)
No references stored for this video.
Video LLUa_RrSrVc Board Game Replay playthrough at 0:00 sentiment: positive
video_pk 6177 · mention_pk 18290
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • deep tactical decision making with high player interaction
  • dynamic board state due to spawning and interrupts
  • thematic flavor with character abilities and gems
Cons
  • rule complexity can be daunting for new players
  • potential downtime and turn-chaos with many interrupts
  • reliance on players knowing the rules to keep flow
Thematic elements
  • tactical combat and resource control using gems
  • fantasy dungeon crawl with faction-based skirmish
  • episodic arena skirmishes
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — attack and defend using cards, shields, and cover mechanics
  • draw_and_hand_management — players draw cards and manage a hand to execute actions
  • interrupts — players can interrupt actions at a cost to influence the turn order or outcomes
  • Move — characters move along a grid-like dungeon with varying ranges and line of sight
  • rally_and_morale — units can rally to reposition and reinforce via a turn action
  • spawn_and_placement — new enemies or units spawn at designated spaces each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not gonna really be going in and explaining the rules
  • this is the full game footage
  • I definitely recommend watching the watch it played how to play video for wild lands
  • the four of us that are playing this today already know the rules to the game
  • spawn first I'm gonna spawn
References (from this video)
No references stored for this video.
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