From publisher blurb:
Few survive in this new ocean world, scattered among islands. Most knowledge was lost. Strange new cultures develop, isolated from each other. Artifacts and constructs from the age before can no longer be repaired and many now doubt mortals ever built such things. Leviathans dwell in the submerged throne rooms of forgotten kings below.
Metal is incredibly rare and wood is costly. Most tools are crafted from the bones of fish. Shells are used as currency. Seaweed and the dead make fertilizer to cultivate the precious seeds that survived. Fresh water is in short supply. Connection to the other planes of existence was damaged. The new world has not been explored or mapped. Dwarves adopt autarky, isolating themselves and refusing trade or communication.
Humans, halflings, and goblins are interspersed together, using the winds to trade. Gnomes wait at sea with traps to capture trade ships and have resorted to arcane modifications to prolong their lives. Aquatic Elves have emerged from their coral courts to the surface for the first time.
A wraith slumbers in a wrack beneath a pillar of heavy water, where the light cannot reach. It cares for nothing but the offspring of its mind, its thoughts and dreams sculpting violent winds and shadows on the surface above...
Wind Wraith is a generative wavecrawl setting toolkit.
Generate your own flooded fantasy post apocalypse ocean world complete with scattered islands, factions and ancient ruins. Play as refugees of the flood, explorers in a fallen world as they build and upgrade their ship and crew. Unravel the mysterious of the past.
Island exploration in a gothic waterworld
Factions competing over limited resources in stormy seas
Ancient ruins guarded by rusted arcane constructs
Survive dangerous voyages
Hire a crew, build and upgrade your ship
Old School Essentials compatible
Underwater exploration
Magical flora, bacteria and parasites
Battle rival crews in naval skirmishes
Hunt or be hunted by monstrous leviathans
Quick start rules